But this is extremely bad. If the spawns are fixed, it means that fraction of people take all and everyone else gets nothing.
True, but that's a minor fix and it can be randomized if someone from higher ranks is of course interested.
Like motion sensors in glow atm, some guy or guys take every single one of them and the entire wasteland gets nothing.
That's power, anyway I never said Gatling should be moved only to one source, there are few dungeons and of course it still exists in a special encounter and if some sort of resource control happens it is only normal. The rest of wasteland shouldn't be able to get everything, it's such a good concept when there is a resource struggle for something, anything and in this case it's weaponry, it is what drives players, gives the sense of feeling that there is something more to play for, to reach for something. The game is completely lost in that regard, you farm, grind some amount of stuff and then you can practically stop playing, because you have everything and there is no end-game goal.
You can't change how human nature but you can change the game.
Why change it? Embrace it.
Some players just don't want to farm all day to get gear, some don't want to keep so close contact to their team and prefer to do things on their own time.
Again I hear this bullshit for grinding all day long to get gear, what is this nonsense? Do you grind gear all day? Sorry, but that is how you choose to play. In comparison to 2238, whenever someone goes to a raid in World of Warcraft which is hours of game time and organization to play together I don't remember anyone complaining about it, if some players don't have time to play the game, then maybe they shouldn't play it? Don't you think? Yet World of Warcraft is one of the most popular, if not the most popular game in the world, because it successfully concentrates on player interaction and some level of necessity to interact. It doesn't compromise on some few scrubs on the forum who are whining that they don't want to work together, don't want to play together and it should be made how it suits them better. No, but this is exactly what is happening here.
Your whole thought process is wrong at the very core, players should be able to get the best and good equipment only if they work together and those who play alone will not have access to certain content the game provides, playing together is a better reward. It is like a universal principle which has been working very fine in a lot of popular games for a lot years and still persists in those who are coming out and will come.
It's rpg-based mmo so everyone should find his own ways to do things, not so that everyone is forced to do it one way. Those who prefer to do teamwork will still do it, but how is it away from them if some individuals can do stuff alone?
Everyone shouldn't be able to do everything, get everything by themselves, that's why we have an alt problem and players crave for some One Alt Crusade where their skills would actually come into to play and the character they would make, make a difference, but currently everyone can make alts for every single purpose and do it in their own way. See how good that turns out? The game truly is a wasteland, deserted and player interaction is secondary, there's zero necessity to interact for most of the part, everything can be done by alts.
But, necessity for teamwork not always can be replaced by alts and those features who are made that way are pure gold what this game lacks.