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Author Topic: Spawn after dead is very painfull  (Read 3807 times)

Spawn after dead is very painfull
« on: March 28, 2010, 11:11:54 am »

Spawning after dead is very painfull thing. Died in Klamath and spawn near BOS ? Tell me sense of this ? Give to player another pain to his life ?

So what about divide Wasteland for example on two sides = North side(Spawning on north) and South side(Spawning on south)
You died in Klamath so you will be spawn for example near VC or New Reno and not near Glow or Boneyard. Or you died in Necropolis so you will be spawn near BOS or NCR, not near Klamath.

But spawn near NCR when you died in Klamath dont have any sense and i dont understand it. When you died in Klamath and spawn near VC, so than you will be back in Klamath with stuff to battle again so there will be nobody beacuse battle ended 10 mins ago.

I think that you understand what i mean.
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Izual

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Re: Spawn after dead is very painfull
« Reply #1 on: March 28, 2010, 11:22:58 am »

Why not renting an hotel room ?
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Re: Spawn after dead is very painfull
« Reply #2 on: March 28, 2010, 11:27:36 am »

With charisma 1(every battle char have only 1) you cant.
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Izual

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Re: Spawn after dead is very painfull
« Reply #3 on: March 28, 2010, 11:37:36 am »

Well, having CH 1 instead of CH 3 has drawbacks. The good side is, you're supposed to die less often. However, your suggestion makes sense. I died 7 times yesterday and respawned near NCR like 4 times.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Spawn after dead is very painfull
« Reply #4 on: March 28, 2010, 11:46:56 am »

Want from players that they must give 3 charisma on war char is imposible. You know it, you had war characters.
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Re: Spawn after dead is very painfull
« Reply #5 on: March 28, 2010, 11:52:58 am »

Buy mentats once per week just to rent the room. it costs you some more caps, but you're a dirty PK'er if you're a pure combat character, so you'll have the caps.
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Re: Spawn after dead is very painfull
« Reply #6 on: March 28, 2010, 12:02:09 pm »

You think that people who have pure combat characters are PKs ?
...


I will use mentats on my combat character and after this i can put this character to garbage.
« Last Edit: March 28, 2010, 12:04:30 pm by Hololasima »
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vedaras

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Re: Spawn after dead is very painfull
« Reply #7 on: March 28, 2010, 12:28:32 pm »

nah, death has to be painful, you can say that you lose all items and bla bla, but i seen even people like Holo losing in battles then comming with blue suits to steal some loot, so when they die in blue they lose nothing, so at least they get penalty for happy trip. And if you took 1 charisma its your fault not game system, use mantats :>
Re: Spawn after dead is very painfull
« Reply #8 on: March 28, 2010, 12:49:13 pm »

People like me dont stay in NCR and shouting "I am King of The Wasteland". And my sugestion is not about lost stuff. Its about another thing which you dont understand.

Btw. If you want use sarcasm here just go away from here.
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Crazy

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Re: Spawn after dead is very painfull
« Reply #9 on: March 28, 2010, 01:31:52 pm »

I agree with this suggestion, in fact, each time I spawn NCR/BoS I kill myself another time and I pray Georges Abitbol for spawn closer to the the north. Sounds stupid? I often arrive before my friends who are coming back on their feets (and are often killed because they are weak, and a raider critic shot them at 30 hex in random encounter)
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Kharaam

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Re: Spawn after dead is very painfull
« Reply #10 on: March 28, 2010, 01:54:42 pm »

I disagree, It will teach you to make less antisocial characters, or take Pathfinder perk...
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Re: Spawn after dead is very painfull
« Reply #11 on: March 28, 2010, 05:26:23 pm »

Teach us ? I dont know if you understand but battle character is just BATTLE character and taxi/craft character is just TAXI/CRAFT character.

Maybe you fighting with Pathfinder perk instead for example Lifegiver perk but battle must be pretty hard for you hm ?

This is about sense. What sense have that i was killed in Klamath and my spawn is near BOS ? None sense, only next pain and next waiting.
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Alvarez

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Re: Spawn after dead is very painfull
« Reply #12 on: March 28, 2010, 05:33:46 pm »

I agree with this suggestion, in fact, each time I spawn NCR/BoS I kill myself another time and I pray Georges Abitbol for spawn closer to the the north. Sounds stupid? I often arrive before my friends who are coming back on their feets (and are often killed because they are weak, and a raider critic shot them at 30 hex in random encounter)

With mastery of Necrowarp Correlation, our travelling misery will be a thing of the past.
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Sius

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Re: Spawn after dead is very painfull
« Reply #13 on: March 28, 2010, 06:14:25 pm »

I disagree, It will teach you to make less antisocial characters, or take Pathfinder perk...

They are antisocial since there are restrictions that make them antisocial. Character creation should not be decided by restrictions but by bonuses what different characters want to achieve. You want to barter better? They take better charisma. If you want to shoot better, take better perception. Sure special should affect the game but completely restrict NPC interaction? Even ghoul can do better than CH 1 char now and that kills the game. Why the hell would anyone care if his crates are moved by ugly people or not, especially when CH has almost nothing to do with ones appearance.

Yeah you lack your "inner spark" too bad for you, I will not trade with you even when it could be profitable for me. That really makes sense.

If you don't like powerbuilders then devs should introduce random special generator when char is made so all chars will be "ballanced".

Kharaam

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Re: Spawn after dead is very painfull
« Reply #14 on: March 28, 2010, 07:11:01 pm »

or maybe rationale behind this way of spawning is that you can't easily get back to battle after you were killed?
I understand the meaning of "battle build" and know such char can't take such perks as pathfinder, however that was your choice- you made this character knowing the rules, such build is powerfull in battle but lame in travelling. Our "southern" builds are fast in their travells but suck in battle. Harmony, balance neh?
So why know we should introduce an update that would help you PvP players and give nothing to the "southern" folks? really I don't give a damn about where do I respawn, if it is near Klamath then it is fine I know there will be XP from Outdoorsman from a long trip to NCR

you want to divide spawn points in North/South, why not East/West? Because you would get a great benefit form the first option... and once again I say I don't care about where do I respawn

ahh remeber rules should be equal for everybody! -> therefore there should be no rule that benefits a certain group of players!
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