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Author Topic: Spawn after dead is very painfull  (Read 3806 times)

Re: Spawn after dead is very painfull
« Reply #15 on: March 28, 2010, 07:31:57 pm »

I dont want spawn myself near town where i fighting. Fight in Klamath and spawn near VC isnt enough punish for dead ?

Tell me sense why i must be spawn near BOS bunker when i died in North city ?
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Re: Spawn after dead is very painfull
« Reply #16 on: March 28, 2010, 07:32:55 pm »

Death isn't a punishment after a reasonable amount of time spent playing. Make bases and tents discoverable, nothing should be safe.
« Last Edit: March 28, 2010, 07:35:18 pm by Badger »
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Sius

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Re: Spawn after dead is very painfull
« Reply #17 on: March 28, 2010, 10:58:43 pm »

ahh remeber rules should be equal for everybody! -> therefore there should be no rule that benefits a certain group of players!

Then remove CH requirement for quests/trade/room renting. Its obviously done to make PvPers life pain in the ass. And I think pretty much anyone would welcome this even non PvP players. And why to cut it for north/south and not east/west? Because map is high not wide.
Re: Spawn after dead is very painfull
« Reply #18 on: March 30, 2010, 10:15:58 pm »

uhh since when you need that 3 charisma for rent a hotel room?  :o
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Re: Spawn after dead is very painfull
« Reply #19 on: March 31, 2010, 08:47:57 pm »

So nothing now ? Next suggestion just vanished without any reason.

Or somebody from "gods" have something to say ?
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Izual

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Re: Spawn after dead is very painfull
« Reply #20 on: March 31, 2010, 09:22:10 pm »

Just my two cents, as I had not read all this topic's answers yet.

Facts.
  • Respawn is painful.
  • You can respawn in almost every town by renting a cheap hotel room.
  • To rent an hotel room you need CH3.
  • PvP Fighters are dedicated to PvP, so their build is indeed meant to make them win more often.
  • If PvP Fighters can't affort 2 SPECIAL points to make quests, jobs, and rent hotel rooms, then they got other advantages with those 2 points (Increased PE, carry weight, Hit Points, etc) that will make them more useful or less likely to die.

So yeah, pure PvP fighters have some drawbacks, that they can avoid with 2 SPECIAL points only. You can't wish to be a god of war AND having the advantages of "charismatic" (CH 3...) players. Or I'll post a thread - my pure crafter can't make good criticals, it's painful... etc. ;p

This suggestion isn't stupid, but you shouldn't say it is needed only because otherwise your pure PvP powerbuilder would respawn far from the place he could have respawned in if he had spent 2 SPECIAL points in it.
« Last Edit: March 31, 2010, 09:25:50 pm by Izual »
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Re: Spawn after dead is very painfull
« Reply #21 on: March 31, 2010, 09:46:50 pm »

Also, if you rent a room you are stick there until rent expires.
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Sius

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Re: Spawn after dead is very painfull
« Reply #22 on: March 31, 2010, 10:40:48 pm »

Even when I play mine thief or SG crafter I find respawning one of the most irritating features ingame. Not only you loose everything, in addition in most cases its steals enormous time from you and if you are lucky enough you die once more on you way back to the point where you died for the 1st time. Simply luck based feature and combined with "only 10 PE and lagfree moment can save you" encounters its one of those bigger timesinks this game has.
Re: Spawn after dead is very painfull
« Reply #23 on: April 01, 2010, 12:41:26 am »

I like the idea of making it dependant on Luck and/or Endurance. Wanderer or Nomads find you while you're uncounscious and they take you with them on their travel.
- With high Endurance you will recover faster and the wanderers won't have walked very far away from the place where they found you at the time you wake up.
- With high Luck, may be their destination is quite close to the place where you wanted to go anyway, which can be close to the place wher you died or close to your faction hideout.
You still have minimum chance to wake up far away from your departure.
That can make sense i think.
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Re: Spawn after dead is very painfull
« Reply #24 on: April 01, 2010, 04:22:03 am »

my pvp char " Nightkin " has 4 ch and magnetic, He does Very Well when equipped right - you say its impossible to pvp with CH your a nub, remember MuRd4DeTkIlL ? he had 10 CH and owned half the pvp chars out there wtf u talking about again?
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Re: Spawn after dead is very painfull
« Reply #25 on: April 01, 2010, 07:19:52 am »

... This is not your "I am best with 10 cha and pown every your PvP char" topic. This is topic about spawning after dead. Right now it dont have sense, and we want this sense.
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Sarakin

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Re: Spawn after dead is very painfull
« Reply #26 on: April 01, 2010, 09:25:57 pm »

The biggest problem with renting room is that they are almost instantly taken by somebody. I think its reasonable to divide spawn points to northern and southern. Moreover, its unfair if I spawn near Boneyard and my opponent spawns next to the battlefield so EN and LK suggestion sounds very good to me, better than spawning randomly based on luck.
Why to suffer twice while being killed ?
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Lexx

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Re: Spawn after dead is very painfull
« Reply #27 on: April 01, 2010, 09:49:43 pm »

Problem with "respawn in closest respawn location" could be seen very well today. Someone died in NCR, 1 minute later, he was back in the town. It's just way too fast.
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Sarakin

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Re: Spawn after dead is very painfull
« Reply #28 on: April 01, 2010, 09:55:13 pm »

Were not suggesting to respawn at the closest respawn location, in fact I agree with you Lexx, it wasnt a good solution. What I (we) suggest ,is to make some compromise between spawning at closest and spawning at random location
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Spawn after dead is very painfull
« Reply #29 on: April 01, 2010, 09:59:42 pm »

We not talked about "Give to us respawn closest near place where you died". We talking about "What sense have when i died in Klamath and spawn myself near BOS".
We dont want respawns closest to town where i died.
Why you dont read our words ? I typed for example this "When i died in Klamath so why i cant spawn myself near VC, or New Reno ? No i will be spawn near Boneyard"
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