Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.
Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.
Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.
I remember that, according to TC countdown, in this video recorded before wipe (Respawn system didn't change ever since), North Alliance was able to strike back only seven minutes after its defeat. I assume, by then, that the random respawn is not that awful, after all =|
Btw. Izual your video is good, but this was VERY long battle. And we had many many many time to strike back with stuff and etc. So your video was little of topic to this thread.