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Author Topic: Character starting gear  (Read 4789 times)

Re: Character starting gear
« Reply #15 on: April 01, 2013, 09:38:15 am »

I think pros don't need it and newbies would lose it on a first encounter or get stolen in a safe town.

In my opinion lvl 1 alts shouldn't lose gear at all unless it gets stolen.


If trolls are going to use this feature for trolling... Well... It's for the best to keep more players.
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Re: Character starting gear
« Reply #16 on: April 01, 2013, 10:10:37 am »

1.10mm SMG
2.Hunting Rifle
3.Laser Pistol

I think 9mm Mauser and Shotgun are pefect for lvl1 chars(accurate perk).
« Last Edit: April 01, 2013, 10:12:43 am by SmallGreg »
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Re: Character starting gear
« Reply #17 on: April 01, 2013, 12:36:39 pm »

I think 9mm Mauser and Shotgun are pefect for lvl1 chars(accurate perk).

Hunting Rifle is actually the best gun for any character without high SG.
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Dark.

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Re: Character starting gear
« Reply #18 on: April 01, 2013, 02:24:01 pm »

Maybe through the same dialog you can have direct access to "Tent in the Wasteland" quest. In this way, newbies will be able to get a tent since the beginning, and the stuff they recived would be safetly sealed. Or at least a private temporary location where newbies can store stuff for some time, then they have to move along.
« Last Edit: April 01, 2013, 02:26:34 pm by Dark. »
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Re: Character starting gear
« Reply #19 on: April 01, 2013, 06:27:04 pm »

I'm not against the idea, given that the gear you get at the beginning isn't valuable enough to promote registration farming of those items.

I agree with Jovanka in the sense that anyone who knows the game doesn't need it, and anyone new won't be able to keep it. I can see it from an immersion standpoint though. Waking up in a cave you've been hiding out in, I see no reason why you wouldn't have a weapon of some sort. Every NPC seems to have a weapon of some sort, I would think your character would probably have one if they were traveling the wastes.

I've always wondered what the hell I was doing hiding in a cave with a rock, a soda, or any of the other useless items we spawn with.
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Sarakin

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Re: Character starting gear
« Reply #20 on: April 02, 2013, 01:53:32 am »

I think if you wanna give something to someone, he should deserve it first. Slave camp on TLAmk2 is a perfect example of it. You leave that starting area with certain lvl with useful stuff but all of it is rightfully earned. I miss that here..
Start should go in hand with the well-known saying: "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
« Last Edit: April 02, 2013, 01:56:55 am by Sarakin »
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

the underground

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Re: Character starting gear
« Reply #21 on: April 02, 2013, 02:24:35 am »

Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.
You can't craft armor at the start.
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nobody wants him so he just stares at the world
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the underground

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Re: Character starting gear
« Reply #22 on: April 02, 2013, 02:27:05 am »

I bumped on you but I didn't get any rifles from yah? (I'm new)  ;D
Anyways, you got a point but giving a starters some equipment won't hurt other players and it will be a big help to new players.
It'll lessen the "kill the FNG for sport" shit that gets most FNG's bailing ou before they even reach lvl 1.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

BenKain

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Re: Character starting gear
« Reply #23 on: April 02, 2013, 05:02:38 am »

You can't craft armor at the start.

There are at least two quests that provide armor for newbies. Also, leather jackets are little better than your bluesuit anyway.
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the underground

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Re: Character starting gear
« Reply #24 on: April 02, 2013, 10:22:39 am »

There are at least two quests that provide armor for newbies. Also, leather jackets are little better than your bluesuit anyway.
Never heard of thatquest, mostly true I suppose.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Wichura

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Re: Character starting gear
« Reply #25 on: April 02, 2013, 12:23:33 pm »

> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.
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Nie biegaj za stadem.

Re: Character starting gear
« Reply #26 on: April 02, 2013, 01:18:56 pm »

> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.

Technically we all have at least 3 bases filled with crappy small guns...


...We just never bothered to loot them because it isn't worth it.


Only total noobs would create more alts for a shotgun and a leather jacket.
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Re: Character starting gear
« Reply #27 on: April 02, 2013, 02:46:01 pm »

Getting a first gun and armor is one of the most exciting things in this game. Implementing this suggestion would spoil that kind of experience for new players. Bad suggestion imo.
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the underground

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Re: Character starting gear
« Reply #28 on: April 02, 2013, 03:45:26 pm »

> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.
Make game loggin via the bosrds; then devs gms whoever could figgure out who's cheating (and yes, that's cheatinv).
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Tomowolf

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Re: Character starting gear
« Reply #29 on: April 02, 2013, 05:10:06 pm »

Make game loggin via the bosrds;
200 years later.
Nope.
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h
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