Any bursting gun might fit and any armor highter than Metal one.6 ST, wat? Why? 5 is more than enough for small guns.P.S. Brujah, sometimes you sound kinda obsessed about idlers.
P.S. Brujah, sometimes you sound kinda obsessed about idlers.
6 ST, wat?
18 AP?
well, as far as it is starter build i'd rather recommend tag science, boost it as priority skill on first levels to 100 and take Swift learner + Skilled support perks. (Free skill points due to the high value of IN allow to raise repair up to 100 too)
Yeah, you will need some alternate characters to actually get all this survival stuff done for your commando.
How much Small Guns did you have when you first talked to Marshal? It seems you didn't pay attention to my explanation The idea is to talk to him while you're level 1 because he won't boost your SG skill if it's already above 65%. You must have reached level 2 and raised your skill before talking to him, otherwise the very first thing he would say when you talk to him is something in the lines of "you really don't know how to handle a gun, right?", something like that.Or, it could be that the guide is wrong and the NPC you gotta talk to is actually not Marshal but another one...The Gun Runner you gotta talk to is a guy in Combat Armor who is standing inside the building where you find the midget merchant.
Well I did that wrong Damn Got to restart my guy....