Other > Suggestions

Idling system.

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Termap:
If you dont want to stay on the world map, or check regulary overview everytime. What about make something like this: 

Create invisible and inaccessible areas (number of areas = number of previous spawns in each city with limited dimensions) instead of each spawn. Also cancel overview from the world map. You can get inside an area over the world map, but is not possible to check your enemies  from the world map. Where players from team B (Which are attacking) are not seen inside an area and at the same time Players from team A (which are taking city) are not also seen out from the area and cannot get inside as player A, something like force fields. You can just go out from the area as player B, which is waiting for his team mates (regroup). I guess it solves preparations of people in iddling time.

Mike Crosser:

--- Quote from: T-888 on February 18, 2013, 06:35:41 pm ---Are you fucking kidding me? I made it crystal clear how to understand the basics of the topic, it is not my problem you had a hard time to understand your own system and I had to show the details for you.

--- End quote ---
"I saw a pie in the sky"

LittleBoy:

--- Quote from: Hololasima on February 18, 2013, 07:22:36 pm ---Where is problem to stay in town instead of WM? Noone force you to stay safely on WM and check preview every two seconds. Go to town, hide 20 people in some building and there you go.

--- End quote ---
;D hide 20players , its imposible man . Maps are too small . Also enemies camp spawns with sneakers , imposible solution.

T-888:

--- Quote from: Mike Crosser on February 18, 2013, 08:49:17 pm ---"I saw a pie in the sky"

--- End quote ---

:)


--- Quote from: davrot on February 18, 2013, 07:00:07 pm ---Your blathering is not a sufficient encouragement to understand an issue that quite frankly doesn't exist.

--- End quote ---

It does exist, you might not feel it as your not a faction player and you might not be experienced enough concerning this matter either.

I asked simple basic, respect concerning this subject, it seems you fail to deliver that, so be it and don't waste space or your time then.


--- Quote from: JovankaB on February 18, 2013, 06:37:59 pm ---I think I explained that it can be circumvented by logging off and logging on proxy client,
which is probably what teams full of cheaters like yours would do.

--- End quote ---

I'd like to talk to a more neutral developer in case, sadly I think such luxury won't be provided so as any improvement for the idling system unless you can focus and think objective.

Look, I may have fancy way of words and large texts of wall, but I don't ever lie. Sure, our faction use a proxy or two literally when it comes to some action, but no other teams are angels either. That is simply the game that holds such flaws, not the player, so don't blame us as it won't provide you with appropriate excuse.


--- Quote from: JovankaB on February 18, 2013, 06:37:59 pm ---The only difference to what was before is that it would be nearly impossible to catch and ban you, because GM
would have 180 seconds do detect and ban a proxy fast relog (and no GM will do it).

--- End quote ---

--- Quote from: JovankaB on February 18, 2013, 05:23:24 pm ---The thing is, I managed to ban one proxy in FOnline over the years but I'm quite sure there
was many more of them.

--- End quote ---

Please, do tell me what is the difference between now and how it would be after the suggestion in place, hmm?

Glumer:
You entering to city for fight or not? So where is problem? We took Redding in 11 people without sneaker. BBS attacked us, TNB attacked us and we dont care about fast relog so whats your problem guys, why you only whinning?

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