A nice buff may be a new Perk for the Flamer. Such as "Burn" or "Blaze" which takes 3 hp each second for 10 seconds (charter gets ablazed). Or something like that, and the effect could be healed only with 100% or upper Doc Skill.
Or maybe water?Would give another use for the bottles and water bags.
Quotation please.
Table with all 3 brd vs CA:PID_AVENGER_MINIGUN 1.659908675PID_SAWED_OFF_SHOTGUN 1.651073198
THIS IS NOT BETA THIS IS SPARTA
Here's one.
The Pyromaniac perks should modify weapon damage by %, not by flat number. Something between 25-50% per each rank. That way molotovs don't get too overpowered and flamers get even bigger boost.
This damage over time is stupid thing in my opinion.... i think the buff sould be something like the shotgun gained but not whit knockback affect but if you get closer to your target your chance to hit critical increases or the damage bonus.... that sould do a good thing to the flamer from 5 hex you gain notgin from 3 you get 25% crit chance or more... and so on if you get to 1 hex you gain insta crit or 100% damage this is what i think that will make the flamer build usable not damage over time bullshit
Then lest reverse the thing if you hit the tharget at 5hex you get more krit or damage and from one hex you do the regular damage whit no bonuses. It would make it mutch more usable and then agan you wont get another 1 hex-er istead a 5hexer