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One Alt Crusade

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Roachor:
Diminishing xp is retarded, it's a terrible game design. Things give too little xp as it is, quests aren't really worth the time invested and grinding is the only reasonable way to level since there is nothing "fun" you can do to lvl at a reasonable pace. This game has almost nothing to do until lvl 24 and then after that absolutely nothing.

DocAN.:

--- Quote from: Elmehdi on January 28, 2013, 08:53:46 pm ---
With HP capped on let’s say 200 – no matter how many perks you have or how high your skills are – you will usually die in fight against 2 or 3 opponents that are on level 20 and are not idiots. On the other hand 1000 HP in addition to super stimpacks and fast FA is what can make your character immortal in battle but skills/perks do not have such power. That’s why I think that it is HP gain that should be capped - not an overall possibility to level up.


--- End quote ---

Its alrdy in suggestion:

--- Quote from: DocAN. on January 13, 2013, 04:03:08 pm ---
What need to be changed in game:
- block HP gain from Endurance,

--- End quote ---

Also the feature:

--- Quote from: DocAN. on January 13, 2013, 04:03:08 pm ---
And by game features, which will be worked after the current lvl cap:
- +1 HP every lvl,

--- End quote ---

Will not break the game coz lets say +100 hp = + 100 lvls and its ZILION of XP, even then The One Alt will have max 390 HP


Following to this words:

--- Quote from: Roachor on January 29, 2013, 04:17:09 am ---This game has almost nothing to do until lvl 24 and then after that absolutely nothing.

--- End quote ---

Pack of features would change that thing a bit:

--- Quote from: DocAN. on January 13, 2013, 04:03:08 pm ---And by game features, which will be worked after the current lvl cap:
- +1 CW every lvl,
- +1 HP every lvl,
- +1 Posion resistnace every lvl,
- +1 Radiation resistance every lvl,
- +1 Party point every lvl.

--- End quote ---

One Alt Crusade

Elmehdi:

--- Quote from: Roachor on January 29, 2013, 04:17:09 am ---Diminishing xp is retarded, it's a terrible game design. Things give too little xp as it is, quests aren't really worth the time invested and grinding is the only reasonable way to level since there is nothing "fun" you can do to lvl at a reasonable pace. This game has almost nothing to do until lvl 24 and then after that absolutely nothing.

--- End quote ---

Diminishing exp is retarded when you need to level up 15 alts in order to play. One character per player along with no lvl cap would change this game in its very basics, creating an obvious need to slow down a character progress above some extent. This can be achieved by increasing exp requirements needed to gain next level or by diminishing exp for killing mobs - it's optional and the result is the same.

SmallGreg:
Idea is great but one thing is missing. Ch requirement for all quests and traders should be decreased to 1.

Enzotainment:

--- Quote from: SmallGreg on February 02, 2013, 08:40:26 pm ---Idea is great but one thing is missing. Ch requirement for all quests and traders should be decreased to 1.

--- End quote ---

Well, if you're trying to get people to use 1 alt, why not encourage diversity too.

Having a character with charisma shouldn't only be about having followers. The charisma requirement for quests is a good thing, it provides the need for charismatic characters as the binding factor. More difficult quests could need bigger teams, higher charisma needed, etc. This will result in, hopefully, more interaction between players.

Sure, leave some medium quests for 1 charisma characters. But the good stuff should only be obtained by teamwork and interaction.

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