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One Alt Crusade

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DocAN.:

--- Quote from: Mayck on January 14, 2013, 05:16:03 pm ---Once I see it, I will shit bricks.

--- End quote ---

Any progress with Skycast idea?

Mayck:

--- Quote from: DocAN. on February 09, 2013, 11:52:36 am ---Any progress with Skycast idea?

--- End quote ---
Not a single brick has been shat.

DocAN.:
The last update has solved FR problem (at least in some way) and its good news but WIPE wrote somthing in changelog topic witch looks like a bad news, am i right that the features and game changes i have suggested can not be implemented without server wipe ?

JackVance:
Bumpin' - I'm really new to this game, though after x days (weeks actually) of gameplay I think i can say this - It's a good idea, particulary in the area of removing the exp cap (which of course goes along with level-appropriate nerfing the exp gain - IMO if it's right from the beginning or <after> level 24 doesn't really matter. Balancing the values of various stats, frequency of perk gains, etc is up for debate. Being a total noob, I dare say that exping all the way to lvl 24 isn't any challenge at all, and doesn't really take much time. I don't count myself a no-lifer (full time job, studies at the weekends) and still I was able to reach it within silly time (couple of days). The one thing I would like to add (yeah, stone me, multialt pvp freaks), that the amount of exp gained for kills should be nerfed (1/4 to 1/2?) even if the 24lvl cap stays. It's just too easy and too fast. Also, I don't get the logic behind the exp values. Why a stupid molerat is worth 100-something (mutated one ~300), and a raider armed with a mauser (and most raider mobs - whatever their names are ingame) are worth ~100-150xp? Because of the crap loot?

Rain:
I m wondering If developers appreciate this kind of solution...players should definitely vote more.Bump.

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