Other > Suggestions
One Alt Crusade
avv:
--- Quote from: T-888 on January 26, 2013, 09:22:06 pm ---Oh wait, let me get this straight, you want experience for activities which don't exist?
Tell me something I don't know.
--- End quote ---
Guess it boils down to adding these activities. Making big barters in unsafe towns might be a start.
Roachor:
This game needs dungeons, multiple repeatable quests for each faction to go wipe out raider bases or ambush caravans. Grinding random mobs that all function in he same way is boring. Incorporate skills into quests in ways that help but don't block your progress. Like how you need to repair the generator in ship, instead of blocking you if you don't have repair it should just give bonus xp for doing it with repair but still have an option to take a longer route to achieve the same goal.
Fonline forces players to only experience a sliver of the total game on each character when it has no content to begin with, things like minimum 3 cha and int to talk should be removed. Just give stupid and ugly people worse prices from vendors.
The other problem is that humanoid npcs give shit xp and are much more dangerous. low level humanoids with guns should be at least 300 xp, way more for properly geared ones.
DocAN.:
Did You forget about "dangerous" shit-shoveling?
But, seriously XP for killing mobs could drop like it was 2 seasons ago. (It could works after the lvl cap for the endurance HP gain).
This change will allow to gain xp by mob grinding but will not make any advantages vs craft exping or repeatable quest making.
T-888:
--- Quote from: avv on January 26, 2013, 10:40:30 pm ---Guess it boils down to adding these activities. Making big barters in unsafe towns might be a start.
--- End quote ---
Exactly, now you can wait till these activities are added, as well all other activities meant for player interaction added in the past two years. My count show none relevant at all.
Elmehdi:
--- Quote from: avv on January 26, 2013, 08:14:12 pm ---The game could realistically take this direction but the unfortunate fact is that best way to level would be killing centaurs and floaters all day. So activities in towns need to give some pure xp to encourage high level players to visit there.
--- End quote ---
Well, you will never stop people from grinding in these kinds of games. No-lifes just happen in any MMORPG and you can do nothing about it. However, this should not be the reason to limit everyone else because of that.
About the topic...
I generally agree with the author. I think that the right way to handle the issue of people becoming 'jacks of all trades' is not to restrict everyone by setting the level cap which you can hit in hours. I think that the right way is to let people advance their characters as much as they want, but still without them becoming overpowered.
With HP capped on let’s say 200 – no matter how many perks you have or how high your skills are – you will usually die in fight against 2 or 3 opponents that are on level 20 and are not idiots. On the other hand 1000 HP in addition to super stimpacks and fast FA is what can make your character immortal in battle but skills/perks do not have such power. That’s why I think that it is HP gain that should be capped - not an overall possibility to level up.
About diminishing exp gain for killing mobs – along with no level cap it might be ok if balanced properly. It’s because it discourages people from grinding and it’s good. It may be a pain in the ass for powergamers but this game shouldn’t be about it does it.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version