Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.
he put a bug into my ear, and I really liked the idea...
I was thinking something like this items can be repaired with crafting materials they are
originaly crafted
example m60
crafting recepie
7 alloys
7 metal parts
weapon is on 50% and you repair it with
4 alloys
3 metal parts
its half of crafting materilas and it would repair weapon for 50% if reapir skill is on 300%
example of metal armor is on 50% and you reapeir it with
1 fiber
1 brahmin hide
1 metal part
I know not all parts are not the same value, but its 30% of materials and it would repair armor
to 80% (repair skill 300%)
I dont know how forumula for reparir works now but as I am thinking it could go like this if you
reapaird same armor with same materials with skill of 200% it would repair it for 2/3 * 30% = 20%
I think this idea is more realistic and we would have more use of sciencing stuff, we would rly dissesemble old broken stuff and USE materials for repair other ones
also dissesembling should could you more materials while you disesembling something which have high deteriation stats, for example if weapon is 100% and you have 300% science you should maybe
need to get all parts from it, or maybe 90% ( it would work like that in real life if some
professional would take appart perfect rifle in all the peaces, he could assamble it back all dissebled parts together in perfect order and working condition )
I know my english is not perfect, I know some words are probably wrong, but I think you will undestand enough to get my picture,
people would farm a lot more, killing enouhnters dissesembling their stuff, assembling new stuff from that, like in true apocalyptical world