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Author Topic: Old reapiring system  (Read 2888 times)

Grimmi

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Old reapiring system
« on: January 08, 2013, 04:17:18 pm »

Well ,im fucking disguss with the reapiring now
I prefer the reapiring like a in last wipe
can devs do something?
« Last Edit: January 11, 2013, 06:30:07 pm by JovankaB »
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Re: OLD REAPIRING SYSTEM
« Reply #1 on: January 08, 2013, 08:18:53 pm »

they can, but previous system was "too easy", and has to be nerfed.

Grimmi

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Re: OLD REAPIRING SYSTEM
« Reply #2 on: January 08, 2013, 08:23:19 pm »

"too easy" so why they make "VERY HARD"
so tell me devs how i may reapir Vindicator?
i must find another one
All Players are "i guess" missed a old system
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Redivivus

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Re: OLD REAPIRING SYSTEM
« Reply #3 on: January 08, 2013, 08:26:40 pm »

Current repair system shouldn't be named 'repair' anyway. It's more like services, when dysfunctional part of an object are replaced with functional from other same object.
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Grimmi

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Re: OLD REAPIRING SYSTEM
« Reply #4 on: January 08, 2013, 08:29:16 pm »

so make two others repairing systems  give us the old and make new for a guns 60+ Det and old reapir be from 1% to 59% ;D
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manero

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Re: OLD REAPIRING SYSTEM
« Reply #5 on: January 08, 2013, 08:37:11 pm »

Current system sucks balls.

sHoW.

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Re: OLD REAPIRING SYSTEM
« Reply #6 on: January 08, 2013, 08:51:01 pm »

Yea current repairing system is bad. Old was better. But i dont think it will be changed.
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Tomowolf

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Re: OLD REAPIRING SYSTEM
« Reply #7 on: January 08, 2013, 09:14:02 pm »

Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.
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Re: OLD REAPIRING SYSTEM
« Reply #8 on: January 08, 2013, 10:17:04 pm »

Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

Agreed, any weapon that is only available by crafting (for example mk2 flamer) is pointless to repair because it needs another crafted mk 2 flamer and at that point you already have a fresh one.
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Alexandrite

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Re: OLD REAPIRING SYSTEM
« Reply #9 on: January 08, 2013, 10:31:09 pm »

Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

This makes sense, I hate the repair system right now, it makes items more difficult to keep :/
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Re: OLD REAPIRING SYSTEM
« Reply #10 on: January 08, 2013, 10:58:36 pm »

who's repairing items if you can just take 2nd farmed gun?

also, Grimmi ok, let it be. maybe you have vindicator. but i highly doubt you have found enough bullets to detoriorate it even to 90/100. just saying.
Re: OLD REAPIRING SYSTEM
« Reply #11 on: January 09, 2013, 04:19:35 am »

The old repair system was too easy indeed, but I agree the present one is too harsh.

Maybe a good in between would be for repair to use some of the resources needed to craft a specific item, instead of using a similar item.
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Re: OLD REAPIRING SYSTEM
« Reply #12 on: January 09, 2013, 08:03:49 am »

Agreed, any weapon that is only available by crafting (for example mk2 flamer) is pointless to repair because it needs another crafted mk 2 flamer and at that point you already have a fresh one.

The current system is okay once you have at least two 70/100 items. By repairing what you have, it delays your need for crafting a third flamer. This means more quality time in combat and less time grinding of materials, especially if you use repair in conjunction with sciencing items.

Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

I don't think using materials would be much of an improvement over the current system. Think about it, would you rather 1) Craft ten guns in a single batch and use the current repair to delay when you'd have to craft the next batch, or 2) Craft a single gun and have to stop over and over again to feed it materials.

With the current system, PvE farming benefits because you can repair weapons on the fly, with whatever you find in the encounter. You can fuse a bunch of damaged grease guns into a few higher % grease guns and be on your merry way.

Now with the material-feed system, your carry weight would get bogged down, and you'd have to leave the combat area to go on a materials hunt. One more negative of just being able to "buy" your weapon percentages back is that players would have to visit the workbenches less. In this scenario, it's not difficult to imagine that the devs will see repair as a circumvention of the crafting cooldown timer and would then seek to place a cooldown on the repair skill itself.
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Grimmi

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Re: OLD REAPIRING SYSTEM
« Reply #13 on: January 09, 2013, 10:23:19 am »

NO Shit Wtf
Better be when usage minerals
a beggar dont have two good weapons have one with what they can shoot so ?
old system are better my friends all players can agree with me ?
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Grimmi

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Re: OLD REAPIRING SYSTEM
« Reply #14 on: January 10, 2013, 08:22:47 pm »

so nothing be happen with this reapiring system
Meaby with next wipe or so
PLEASE Change THIS :D
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