Other > General Game Discussion
SG Sniper PvP balance
brad smalls:
Maybe remove crits and incresse base damage of weapons like sniper laser and plasma
kox:
avv dont talk farytail, bg gunners whit shity perc.? Snipers have more fun? Wtf u talking about? Snipers can move back from bullet range and fire couple (moust case shit) shoots then bg gunners come for his head.To much bg gunners give u clear picture off this seasson pvp and thats it.Buff at least dmg hit sniper char if u dont wont to buff annything else coz dmg is ridicilous also as helmet, and shame for sniper whitch is lvling to 24 lvl isnt that easy like big gunner.
I love play whit sniper rlly but for pvp cant say that is sooo fun.
devs better if u erase sniper rifle, from game and listen to all whinners so finnaly name that game bgfoonline ss 2238
Bah
avv:
--- Quote from: kox on November 24, 2012, 01:57:24 pm ---avv dont talk farytail, bg gunners whit shity perc.? Snipers have more fun? Wtf u talking about? Snipers can move back from bullet range and fire couple (moust case shit) shoots then bg gunners come for his head.
--- End quote ---
What I mean is that if you have more PE and gunrange, you obviously have more targets to shoot at. Meaning that you know what's going on in general and have more fun because there's more targets to click.
Those big gunners won't get to you if you got a line of friendly bgs to stop them. That's why tc balance is okay but snipers as solo aren't recommended. It can be witnessed in hinkley.
--- Quote ---To much bg gunners give u clear picture off this seasson pvp and thats it.Buff at least dmg hit sniper char if u dont wont to buff annything else coz dmg is ridicilous also as helmet, and shame for sniper whitch is lvling to 24 lvl isnt that easy like big gunner.
--- End quote ---
Actually the damage is quite okay if the bypasses worked as they used to. If you shoot someone who has luck1 with sniper, it realistically does over 100 dmg per crit.
But why snipers were overpowered in last session was that head and eye crits were too powerful. They had no only the best damage, but also the best crit chance and best chance to cause KO and KD. To achieve good balance, a single bodypart shouldn't cause best damage and best effects. Only either.
Fat Man:
--- Quote from: avv on November 24, 2012, 02:14:17 pm ---Actually the damage is quite okay if the bypasses worked as they used to. If you shoot someone who has luck1 with sniper, it realistically does over 100 dmg per crit.
But why snipers were overpowered in last session was that head and eye crits were too powerful. They had no only the best damage, but also the best crit chance and best chance to cause KO and KD. To achieve good balance, a single bodypart shouldn't cause best damage and best effects. Only either.
--- End quote ---
First off nobody rolls builds with 1 luck in PvP, it was already stated that knock down knock out has nothing to do with luck stat. But sniper had 111-160 hp and would die in seconds if big gunners got to close a sniper wasn't that over powered unless you were one of those cry babies who couldn't handle dying in a fight becuase of knock out. You know a sniper can shoot 50 hexes but all a big gunner with stonewall had to do last session was walk 15 hexes and burst them game over for sniper.
Sniper builds are generally weak low HP and make up for it in range so basically at the state of the game we have a 111-187 hp snipers which use jet and have -15% dr that do no damage rarely causs a good critical other than a 20 damage knock out here and there. Snipers die easily its not over powered its balanced its called paper build you take critical perks to do most damage possible while sacrificing health, toughness and anti-crit abilities. I think it was fair last session because there has to be something to counter a 280 hp max toughness rl tank, or any big gunner for that matter. There is too many perks and now a trait that defend agiasnt snipers.
Also last session eye shots actually worked and had a better crit table, and eye shots you had to line up. Big gunners does its damage 100% of time doesn't rely on luck and does its was guarenteed to do its max damage potential shooting in any direction. A sniper didn't, a sniper had to be in perfect line of site to the eyes and this was not always easy to pull off took some skill in the big chaos everybody running around like organized chickens that we call town control.
I am sorry but fast relog big gun battles is not really my idea of fun I like would to switch it up for once and play sniper or laser without it being total shit.
Also sniper was a good choice for somebody like me who doesn't even live on the same continent of the server who constaly moon walks when trying to one hex on a big gunner, I hate playing burster for this reason.
Just get off your sneakers for once AVV and play your avv0 for a few fights and you will see what me and others are talking about.
avv:
What I was trying to point out was that old head/eyecrits were too powerful because they came with knockout + 4x bypass damage.
It should work so that aimed shots that cause knockouts, shouldn't also cause massive damage. Because then there's no reason to shoot anywhere else.
For example now nobody aims at torso. Torso could be a target to do lots of damage while head&eyes were for kos and kds. So basically:
- Reduce head/eyes damage multiplier
- Increase torso critchance and damage. (Torso could have like 60% base critchance to encourage low-range crit builds like pistolero and plasma)
- Add critchance and power bonuses for quality weapons and ammo
- Return bypass chance or make it related to armors and weapons rather than luck
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