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SG Sniper PvP balance

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avv:

--- Quote from: Fat Man on November 19, 2012, 12:51:07 am ---Less damage, perks traits S.P.E.C.I.A.L there is just too many defenses agiasnt this weapon. It should be able to kill with less shots than being a complete useless shit weapon that just does a knock out, just look at the video I shot this big guner probably about 8-10 times 4 were knock outs and he still gets up and lives its total crap in balance sniper rifle should be able to kill and be good weapon. Sniper rifle with more damage would bring something more interesting and tactical to the game than the same old stupid shit rocket launcher/avenger swarm fighting.
--- End quote ---

Remember that you can also shoot 10 rockets or bursts at someone and he can survive by taking stims.

In addition many big gunners do have some crit resistance indeed, mostly bonehead that does truly help against headshots. But it doesn't help against groinshots that can cause good knockouts. Personally I shoot big gunners in the arms or groin and other snipers in the head and eyes.

Instead of buffing the eyeshots, it could be even reasonable to buff torso shots. Torso could have high crit-chance by default, but no effects like KO or cripples. Only more damage and knockdowns. This way if your enemy is highly resistant to crits in general, you could always shoot in torso for guaranteed effect. Because it's not fair for snipers that some builds are simply immune against their attacks.

If you recall last session, players did complain about powerful crits and chain-knockouts. The reason was the head/eyes was the best target to aim. It caused most damage and best effects. I'd say it's better that some bodyparts cause only effects or only damage so that snipers have to switch where they aim depending on situation.

Fat Man:

--- Quote from: avv on November 19, 2012, 06:55:21 pm ---Remember that you can also shoot 10 rockets or bursts at someone and he can survive by taking stims.

In addition many big gunners do have some crit resistance indeed, mostly bonehead that does truly help against headshots. But it doesn't help against groinshots that can cause good knockouts. Personally I shoot big gunners in the arms or groin and other snipers in the head and eyes.

Instead of buffing the eyeshots, it could be even reasonable to buff torso shots. Torso could have high crit-chance by default, but no effects like KO or cripples. Only more damage and knockdowns. This way if your enemy is highly resistant to crits in general, you could always shoot in torso for guaranteed effect. Because it's not fair for snipers that some builds are simply immune against their attacks.

If you recall last session, players did complain about powerful crits and chain-knockouts. The reason was the head/eyes was the best target to aim. It caused most damage and best effects. I'd say it's better that some bodyparts cause only effects or only damage so that snipers have to switch where they aim depending on situation.

--- End quote ---

Well tubad if they complained the sniper was good alternative to fighting big gunners. Now there is too many defenses agiasnt them and its a big gunner session. What is the advantage to a sniper exactly you go in with 20 snipers vs 20 big gunners and maybe 5 big gunners well die by focus fire maybe some get knocked out and well get back up eat stims there needs to be something more interesting and tactical to the sniper, like being able to kill big gunners at long range but if big gunner gets close sniper dies its pretty balanced without making them complete shit useless relying on luck to do a 20 damage knock out here and there.

avv:

--- Quote from: Fat Man on November 19, 2012, 07:19:44 pm ---Well tubad if they complained the sniper was good alternative to fighting big gunners.
--- End quote ---

I have to disagree. Big gunners being strong is much better than having snipers - that rely on luck - to dominate. Besides, in tc and pvp in general snipers see most action. They get most targets to shoot and thus we could say they "have most fun" because they are aware of what's going on. Big gunners just have to wait in formations with their shitty perception and participate in rushes. That was very common in last session. Now big gunners have more action and actually have people to shoot at instead of being the final nail in the coffin like in last session.


--- Quote --- Now there is too many defenses agiasnt them and its a big gunner session.
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True, it was requested. Some players just don't want to be victims to knockdowns, I think it's fair to spend some perks and use some gear to defend yourself against them. It's not surprising that bgs choose anti-crit perks because nobody want's to be knocked out. It's because there's nothing you can do about it. Against normal fire you just take cover and eat stims and shoot back, you can affect your chances. But when lucky crit hits, you can't help it. Good players don't like it that they can't help their situation, they want to minimize randomness.


--- Quote ---What is the advantage to a sniper exactly you go in with 20 snipers vs 20 big gunners and maybe 5 big gunners well die by focus fire maybe some get knocked out and well get back up eat stims there needs to be something more interesting and tactical to the sniper, like being able to kill big gunners at long range but if big gunner gets close sniper dies its pretty balanced without making them complete shit useless relying on luck to do a 20 damage knock out here and there.
--- End quote ---

Interesting and tactical exactly. But not random and luck-based. Tactical means situational, that's good because results depend on how the player uses the tactical tools in each situation.
For example shooting a running gay in the leg should have increased chance to cause knockdown.

But first there needs to be something valuable that snipers need to risk. Possible solution is to add crit-penalties to mundane guns and ammo. Then add a bonus for quality weapons and add quality ammo types that can only be crafted or bought with caps. Quality ammo would have crit-table and chance bonus.

In very simple way it'd be like this: crafted, glowlooted or purchased 100/100% plasma rifle has +10% crit chance. Same with laser rifle. But farmed 40/40% laser can't have this bonus no matter what.


 

Fat Man:
Big gunners always had the action and what because a few people cry baby that their big gunner died by a sniper because they didn't pick stonelol that we have to nerf snipers entirely for this shit session?

I just think it gets boring when the only build that dominates PvP is rocket launchers and avengers. There should be something more interesting to play than some max hp, max toughness anti-crit big gunner.

I do not enjoy playing big gunner even though that is what the game forces me to play becuase nothing competes agiasnt big gunner any more. You can only counter tanks with tanks and it just becomes of a fight who clicks who first and fast relogs with more characters. This PvP is not interesting and nowhere as fun as last session when we had plasma tanks and snipers.

Snipers were not all that dominate last session if big gunner got close all they had to do was burst it twice dead sniper or fire a couple of rockets.

Like I say eye shots that do more than crap knock downs and 20 damage would be a nice feature, you have to line up an eye shot perfectly this doesn't always happen in every fight. And in some PvP towns a sniper is not a wise choice.

I mean come on we have big gunners who can take toughness, bonehead, stonewall man of steel, helmets that do -10 to -20 on crit table is just too much. Boohoo your big gunner got knocked out and killed by a good sniper build get over it we don't need the entire PvP aspect of the game to revolve around tank big gunners.

There has to be something that kill BG tanks and the choice used to be sniper becuase you could knock out and do a decent bypass with an eye shot from a long distance. Now this is not an option other than being some stupid crap support build which doesn't kill anything. Its actually more pathetic than making a small gun bursters hell even small gun bursters do more damage, but small gun bursters are complete shit also.


We got laser sniper? These builds are also crap on eye shots 50 damage critical with a knock down huge advantage. Plasma tank HA this weapon is a joke and it has to be crafted and farmed from enclave and its worse than a laser rifle.

So what does that leave us, critical bursters? Agian another big guns build.

Roachor:
Not to mention crits are so perk heavy that 290 hp isn't possible.

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