Other > General Game Discussion
SG Sniper PvP balance
avv:
--- Quote from: Fat Man on November 18, 2012, 11:34:30 pm ---Shouldn't have to shoot a big gunner 10 times with 4 knocks just for him to get back up and run away. Sniper do less damage than last session do less bypasses and we have ability to have more damage resist and 280 hp how is this balance, or is it balanced because you and manero win alot more than we do?
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Sniper gear is cheaper. Sniper rifle no longer has the same value as it used to have in last session. It's not rare to see bluesuits with sniper, but bluesuits never carry for example avenger or gatling.
I must agree that snipers can't afford as many resist perks as big gunner, this fact has basically decimated close-range crit builds like plasma rifle user and pistol shooter.
--- Quote from: T-888 on November 18, 2012, 11:35:04 pm ---Incorrect.
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What do you mean incorrect? If you buff the sniper perks, so that for example better crits has +40% on the tables, any shitty gun can do crazy effects.
Good example is silent death pistoler. They completely rely on this perk and the guaranteed crits it does. Character's power has to be tied to player's skill and gear not his build and random lucky crits.
Honestly snipers would work the best so that if you shoot one target enough, you will score a guaranteed good crit eventually. Not so that you have to dare the same odds with each shot.
Fat Man:
Vault city patrols is actually not all that easy farm. Maybe for us but average player maybe not.
You could say this same arguement about rocket launchers and avengers, lets nerf those also. And lets give armors and add a new trait for special bonus to reduce their damages as well. So that is the arguement because its more common it should be total shit weapon? Avenger is common great weapon, rocket launcher easier and way more common than avenger. Rocket launcher and avenger is the 2 most powerful weapons in PvP and it is common easily obtainable and you can make builds that reduce damage, reduce crits have and have high amount of hp when using them. But here is the sniper rifle just as common so by logic becuase its common make it shit and unbalanced, so why isn't rocket launcher and avengers not shit by avv's logic?
I just think there needs to be something more creative than 12vs12 fights with all big gunners and it shouldn't take 20 snipers to kill 1 big gunner. I am not saying that sniper rifle should insta kill in 1-2 shots but there should be something done with this weapon that can do more damage than average crap shot of 20-30 damage with a knock down/knockout, and 1 good bypass out of 10-20 shots.
Bring back eye shooting table from last session this took skill to line up a shot to the eyes you had to position your character to have a perfect line up to the eyes to do a good bypass now its just a stupid thing that you keep clicking with head spams and limb shooting with shitty damage and a bunch of perks that have counter measures agiasnt this weapon.
Less damage, perks traits S.P.E.C.I.A.L there is just too many defenses agiasnt this weapon. It should be able to kill with less shots than being a complete useless shit weapon that just does a knock out, just look at the video I shot this big guner probably about 8-10 times 4 were knock outs and he still gets up and lives its total crap in balance sniper rifle should be able to kill and be good weapon. Sniper rifle with more damage would bring something more interesting and tactical to the game than the same old stupid shit rocket launcher/avenger swarm fighting.
The Viking:
--- Quote from: Fat Man on November 19, 2012, 12:51:07 am ---Vault city patrols is actually not all that easy farm. Maybe for us but average player maybe not.
You could say this same arguement about rocket launchers and avengers, lets nerf those also. And lets give armors and add a new trait for special bonus to reduce their damages as well. So that is the arguement because its more common it should be total shit weapon? Avenger is common great weapon, rocket launcher easier and way more common than avenger. Rocket launcher and avenger is the 2 most powerful weapons in PvP and it is common easily obtainable and you can make builds that reduce, reduce crits have and have high amount of hp when using them. But here is the sniper rifle just as common so by logic becuase its common make it shit and unbalanced, so why isn't rocket launcher and avengers not shit by avv's logic?
I just think there needs to be something more creative than 12vs12 fights with all big gunners and it shouldn't take 20 snipers to kill 1 big gunner. I am not saying that sniper rifle should insta kill in 1-2 shots but there should be something done with this weapon that can do more damage than average crap shot of 20-30 damage with a knock down/knockout, and 1 good bypass out of 10-20 shots.
Bring back eye shooting table from last session this took skill to line up a shot to the eyes you had to position your character to have a perfect line up to the eyes to do a good bypass now its just a stupid thing that you keep clicking with head spams and limb shooting with shitty damage and a bunch of perks that have counter measures agiasnt this weapon.
Less damage, perks trats S.P.E.C.I.A.L there is just too many defenses agiasnt this weapon. It should be able to kill with less shots than being a complete useless shit weapon that just does a knock out, just look at the video I shot this big guner probably about 8-10 times 4 were knock outs and he still gets up and lives its total crap in balance sniper rifle should be able to kill and be good weapon. Sniper rifle with more damage would bring something more interesting and tactical to the game than the same old stupid shit rocket launcher/avenger swarm fighting.
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that's true, I do more damage with my RL alt than with my sniper. sometimes I do 70-90 with my ap rockets in combat armor guy, and with my sniper 50-70 when it's critical, rarely a good critical that do 90-130 damage...
Roachor:
I've never seen a bluesuit with a sniper rifle but I've seen gatlings and m60's in the den several times.
Swinglinered:
Arm, leg, finish.
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