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SG Sniper PvP balance
Fat Man:
Since developers don't play this game and don't seem to give any hint of taking time to think out PvP balance. I decided to show this video and make a thread. I recorded for PvP screens and movies. This got me thinking about PvP balance.
https://www.youtube.com/watch?v=wrYfVUBYtzI
I think snipers should do more damage we have session with 290 hp and this fucking weapon only does 2-150 damage (150 damage is extremely lucky bypass and requires an extremely lucky roll). How many fucking times do I need to shoot one big gunner before he dies? Knock out just isn't enough you can knock out somebody 4 times such as I did and not kill him. Need some counter measures to these max HP rl builds and snipers doing a little more damage would help.
Discuss.
S.T.A.L.K.E.R:
Cripple them instead?
Edit: I like the song of the video :P
Fat Man:
--- Quote from: S.T.A.L.K.E.R on November 18, 2012, 10:35:32 pm ---Cripple them instead?
--- End quote ---
Doctor, pick weapon back up still doesn't do anything worth of damn damage wise to actually be able to kill anybody without firing 20 shots on the average big gunner
manero:
Imo pvp its perfectly balanced atm.
Brujah:
Snipers could use a small buff indeed.
Problem is... Exactly how much is a buff to make them balanced instead of overpowered?
We can't forget the sniper's high range, especially if he is in an open map without many flanking positions.
Though I agree that it's very hard for a sniper to survive 1v1 if a BG got him on range, even if he pulls out the .223 pistol for faster shots he'll still have a high chance of dying.
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