fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 06:39:47 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 6

Author Topic: Changelog 17/11/2012  (Read 23372 times)

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Changelog 17/11/2012
« on: November 17, 2012, 07:30:20 pm »

FIXES:
- Travelers (unhired companions) should no longer get stuck with "they seem to be busy" in bars.
- Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.
- Several small map and text bugs.

FEATURES:
- NPCs now use doctor skill to heal their injuries.

CHANGES (WIP):
- In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.
- Changes to Armor system:
  • Armors no longer lose their DT/DR values with lower condition.
  • Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%
  • Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)
  • "Partial bypass" has no effect on traditional critical hit bypass.
- Mining iron ore, uranium ore, minerals and chopping wood removes sneak.
Logged
Re: Changelog 17/11/2012
« Reply #1 on: November 17, 2012, 07:32:22 pm »

Oh, this armor bypass feature is pretty neat, Mayck.
Logged

manero

  • FO:Reloaded
  • Offline
Re: Changelog 17/11/2012
« Reply #2 on: November 17, 2012, 07:33:29 pm »

- Changes to Armor system:
      Armors no longer lose their DT/DR values with lower condition.[/li]
[/quote]

At least... it was horrible

Cyber Jesus

  • I piss excellence
  • Offline
Re: Changelog 17/11/2012
« Reply #3 on: November 17, 2012, 07:36:25 pm »

CHANGES (WIP):
- Changes to Armor system:
  • Armors no longer lose their DT/DR values with lower condition.
  • Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%
  • Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)
  • "Partial bypass" has no effect on traditional critical hit bypass.
- Mining iron ore, uranium ore, minerals and chopping wood removes sneak.

It was about time to fix the armors, thanks
« Last Edit: November 17, 2012, 07:41:21 pm by Cyber Jesus »
Logged

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: Changelog 17/11/2012
« Reply #4 on: November 17, 2012, 07:36:45 pm »

Which condtion You mean? Brand new have 100/100 and farmed can be 54/54 will there be any diferences?
Logged
FOnline: Reloaded - Post apocalyptic mmorpg
Re: Changelog 17/11/2012
« Reply #5 on: November 17, 2012, 07:39:52 pm »

Apparently there is no difference, DocAN.
Logged

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: Changelog 17/11/2012
« Reply #6 on: November 17, 2012, 07:41:45 pm »

i want to hear it from Mayck
Logged
FOnline: Reloaded - Post apocalyptic mmorpg

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Changelog 17/11/2012
« Reply #7 on: November 17, 2012, 07:42:05 pm »

Apparently there is no difference, DocAN.
I don't get it.

Cyber Jesus

  • I piss excellence
  • Offline
Re: Changelog 17/11/2012
« Reply #8 on: November 17, 2012, 07:42:11 pm »

I don't get it.
100% ca and 50% ca gives the same DR
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Changelog 17/11/2012
« Reply #9 on: November 17, 2012, 07:42:28 pm »

yes 100% ca and 50% ca gives the same DR
Now I get it.

Uftak

  • Wicked&Ugly
  • Offline
Re: Changelog 17/11/2012
« Reply #10 on: November 17, 2012, 07:43:12 pm »

carrying another weapon in the second slot does not nullify the perk's effect anymore.
Another day, another build. Another day, another build. Another day, another reason to grind-grind-grind.
Logged

Fat Man

  • Guest
Re: Changelog 17/11/2012
« Reply #11 on: November 17, 2012, 07:47:55 pm »

No more crafting armors!

« Last Edit: November 17, 2012, 07:53:48 pm by Fat Man »
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Changelog 17/11/2012
« Reply #12 on: November 17, 2012, 07:56:37 pm »

 8) In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore. :o

BEST UPDATE EVa!
SUPa HUggIES!
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Changelog 17/11/2012
« Reply #13 on: November 17, 2012, 07:58:55 pm »

Good job Mayck . This is the way how to reach more number of players!
Logged

greenthumb

  • Surprisingly, the location has moved.
  • Offline
Re: Changelog 17/11/2012
« Reply #14 on: November 17, 2012, 08:00:22 pm »

now my 300 100/100 CAs are usless, i am quitting :O
Logged
Pages: [1] 2 3 ... 6
 

Page created in 0.102 seconds with 25 queries.