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Author Topic: Changelog 10/11/2012  (Read 9164 times)

Cyber Jesus

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Re: Changelog 10/11/2012
« Reply #30 on: November 13, 2012, 07:05:33 pm »

5.fix armor penalty after death. can u switch it from -50% to -15% and -25% after crit death?
Yes please and make armors dmg resistance drop only if the condition is below 50%
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jacky.

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Re: Changelog 10/11/2012
« Reply #31 on: November 14, 2012, 11:48:55 am »

50% us to low. But 85% could be fine
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Mike Crosser

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Re: Changelog 10/11/2012
« Reply #32 on: November 14, 2012, 07:12:08 pm »

50% us to low. But 85% could be fine
70%
Re: Changelog 10/11/2012
« Reply #33 on: November 14, 2012, 08:10:13 pm »

50 would be better, armour deteriorates really fast. Is it just me or does a burst do the same amount of det to a weapon as a single shot? My fast shot chars burn through weapons like crazy. If this is the case it is totally backwards.
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Re: Changelog 10/11/2012
« Reply #34 on: November 14, 2012, 10:52:31 pm »

50 would be better, armour deteriorates really fast. Is it just me or does a burst do the same amount of det to a weapon as a single shot? My fast shot chars burn through weapons like crazy. If this is the case it is totally backwards.

Yeah.


An assault rifle with exp magazine or a laser rifle used for farming can go from 100% to 0% incredibly fast.



Same goes with armor, I used a 100/100 MAMKII against Rave Parties for lulz once and the armor would deteriorate around 15% per encounter everytime I was getting punched while enslaving the knocked ones.
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jacky.

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Re: Changelog 10/11/2012
« Reply #35 on: November 16, 2012, 01:23:27 am »

Yes they should fix it and death penalty is to much. 15-25% would be fine
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