Other > Off-topic discussions
X-com Terror From the Deep - Is that thing beatable?
Johnnybravo:
IIRC only Torpedo and Hydro-Jet are underwater only, everything else is perfectly fine everywhere(you know the aliens are shooting at you with their guns as well :d), not sure about DPL, but by the time it appears, you will not see much of those open missions.
Bad thing about smoke grenade is the stun damage it does if you don't have power armor, and TFTD version is pitifully nerfed. Better way to avoid getting shot immediately is just to end turn and let aliens spend their TUs :d. You got those doors there so you are pretty much safe during their moves.
--- Quote ---Play UFO enemy unknown- it is much better than TftD. Works well in Dos Box 0.74. Just patch it to version 1.4. Also get "xcom utils" it adds quite a numbers of things and improves several weapons. For example the heavy laser is not shit anymore. And 'High explosives' can now breach UFO walls- this opens up a whole new tactical aspect to the game as you don't need to take the doors which are usually camped by Aliens ready to react fire etc...
--- End quote ---
I disagree, both games are equally awesome. And xcomutil is kinda old, Xcom extender is the shit now.
(http://ufopaedia.org/index.php?title=User:Seb76), but I like more xcomutil version of Heavy Laser (basically heavy plasma without auto, but a very bit more damage, making it also the ultimate weapon against sectopods)
AdolphbinStalin:
Thanx Johnnybravo,
I set up UFO Enemy Unknown CE edition with the extender.
The HQ4x makes game look better than DOS version + there is option for widescreen monitor (which is nicer overall look).
The extended is like modding tool- I already modded the heavy laser to be like xcom utils so no lost there.
I also like the ability the extender brings to arrange troop position on Skyranger and the extra info in equipment screen.
Only gripe I have is with music. The original XCOM music was much better; have to play around with is to see if I can get it back.
I think I am going to have to have another play through...
Thanx again mate :)
Johnnybravo:
Well if anything fails, there are guys working on open xcom as well, which is new engine for old data. It's already kinda viable, but can't tell at the moment if it will ever reach state of remakes like Open TTD (Transport Tycoon Deluxe).
It's just kinda sad that it does not allow to mess up with armors ( I believe the game will assign armor stats automatically from equipped armor, without any external table lookup ). I'd love to try original XCom with TFTD style fights (More resilient soldiers, less fire rate, but also tougher and more dangerous foes).
EDIT: Now I remember kinda important thing. Not sure if only mine problem, but the game was a bit more prone to crash at the start of mission. Saving before sending skyranger made everything OK. Might be just music thing or some corruption, but better keep it in mind if it appears.
Brujah:
Started a new playthrough, this time on veteran difficulty so I don't get mauled and eatten alive again.
Skipped gauss technology, went straight to blasto sonic rifle, working very nice so far.
Still gotta research gauss so I can manufacture gauss cannons though.
AdolphbinStalin:
https://www.youtube.com/watch?v=ZAyzVA8Z9xI
Found this fairly close to original geoscape track:
modded it in and it works fine :)
that's more like it; the track really gets going at 5:08 min mark; very similar to original with a touch of neo :)
edit: no crashes yet, albeit the extender got a recent update just few weeks ago it seems- so that could've fixed the bugs :P
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