Why must every discussion turn into a c4 discussion I wanted to discuss knock outs...
Gr1m, you are no. No, really it is no. Ney.
I tested this at hinkly during off hours when nobody plays 20-30 people online. That is why they call it stonelol becuase if you get shot by sniper with better criticals that bypass well cause a knock out. What better criticals does, causes criticals to do a deadlier affect nothing has changed with this from fallout1/2. It does a alot more than just +10 on crit roll.
But as I said there is virtually no difference between luck numbers with 10 endurance until that bypass rolls. Less luck more frequent bypasses = more bypass + knock out shots, other than that there is virtually no difference in the number of times a character gets knocked out when comparing characters with 10 endurance but with differnt luck numbers.
And this is where stonelol comes in. With stonewall if you get bypassed, this perk gives you an endurance roll to lower the chance of a knock out when this happends as well. Even so with stonelol, in this game a roll is a roll, its throwing the dice, and when throwing the dice you are not always guarenteed to win, and there for there is still a slim chance with 10 endurance + stonewall + a decent amount of luck to get knocked out on a bypass shot but the chances are slim it does not eliminate the possibilities to 0 knockouts.
Then there is this new feature critical defense, bonehead -10 on a chance to cause a critical on head and eyes, man of steel another -10 on head and eyes. Then there is the helmets which is another -20 with combat helmets. That is -30 chance to cause a critical on head and eyes. A sniper with 10 luck and finesse = 95% chance on eyes, this becomes 65% chance to cause a critical. Agian dice roll there is a 65% probability that a finesse sniper will cause a critical to an eye. Endurance reduces this probablity to be a knock down or knockout, then luck factors into your characters chance of being bypassed by a better critical shot that does a kncokout. Stonewall puts these odds in your characters favor to reduce a knock out even further. This game's math is all about probablility.
You see making tank builds is a tricky thing, to add into more luck you have to sacrifice something you sacrfice strength but have to replace a perk for weapon handling, or you sacrifice your agility and have 1-2 less action points etc.
And I am NOT saying you take 1 endurance and 10 luck and that is going to be more effective vs knock outs, than taking 10 endurance. But if you take 10 endurane with 1 luck it is next to useless because of the frequent bypass+knock outs than opposed to taking 10 endurance and lets just say 5 luck, still get knocked out from bypass shot but won't happen as frequently. And playing as big gunner it is crucial to have these sorts of things to be less frequent than more frequent.
Test it see for your self make a build with 10 endurace 1 luck and a character with 10 endurance 10 luck see which one gets knocked out more and prove me wrong. Because I tested it did you?