Other > General Game Discussion

Knock outs

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Roachor:
What's your point? Minigun is the same thing with 1 hex, strategy is wait for guy to drain ap and 1 hex him. As you said pure damage can't counter unless they make hth capable of 300 dmg crits, this is why ac and chain stuns exist.

avv:

--- Quote from: Roachor on October 01, 2012, 04:16:14 pm ---What's your point? Minigun is the same thing with 1 hex, strategy is wait for guy to drain ap and 1 hex him. As you said pure damage can't counter unless they make hth capable of 300 dmg crits, this is why ac and chain stuns exist.

--- End quote ---

The point is that you will never have the same options as ranged gunner as unarmed. And these option's cant be replaced with a mechanical buff.

T-888:
In other simple words, unarmed will never be just as effective as a ranged weapon and it shouldn't be.

AdolphbinStalin:
ST roll maluses for heavy handers will ruin such build. A heavy HH should be almost unbeatable at hand-to-hand range (if he can get that close), HH as it currently is gives this option. I say don't put maluses on HH.




--- Quote ---The point is that you will never have the same options as ranged gunner as unarmed. And these option's cant be replaced with a mechanical buff.
--- End quote ---
Which is one more reason not to ruin the few options hand-to-hand chars currently have.

avv:

--- Quote from: AdolphbinStalin on October 01, 2012, 09:15:38 pm ---ST roll maluses for heavy handers will ruin such build.
--- End quote ---

As a troll yes, which was the plan. Get gear and your build works normally.


--- Quote ---A heavy HH should be almost unbeatable at hand-to-hand range
--- End quote ---

Not without gear.


--- Quote ---Which is one more reason not to ruin the few options hand-to-hand chars currently have.
--- End quote ---

Auto knockdown isn't an option, it's a buff.

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