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Knock outs

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Fat Man:
Quick question folks, how many minus action points for knock out? I know knock down is 3 but I want to know how many is knockout so I can caluclate quick recovery.

So we know this:
Quick Recovery: Effects of Knockout/down/lost turn are reduced to 1/3rd

So with quick recovery a knock down is only -1 action point,

But what I want to know is how many minus action points with or without quick recover when it comes to knockouts. I already know quick recovery does not work vs heavy handed.

Mayck:
Knockout sets your AP (it doesn't merely substract from current AP) randomly between -FullHp to -3*FulHP.
So with QR it's between -FullHp/3 to -FullHP


--- Quote from: Fat Man on September 30, 2012, 04:17:09 am ---I already know quick recovery does not work vs heavy handed.

--- End quote ---
Quick recovery doesn't work vs heavy handed?

Fat Man:
Its what they been saying writing and complaing about for months now...


By the way still confused what does HP have to do with the -action points that knock out does? You get knocked out it takes time for those action points to regenerate... Did you mean to write -AP instead of HP or this formula has to do with your hit points, or health because that doesn't make sense.

You have 10 endurance, 10str that is 200hp -3*200 = -600, and with quick recovery -600/3 = -200 that doesn't make any sense when it comes to getting knocked out by a critical in regards to -action points, or when your action points go red with character lying on ground.

Perteks:
Quick Recovery work vs HH, but Stonewall nope

Fat Man:

--- Quote from: Perteks on September 30, 2012, 10:55:45 am ---Quick Recovery work vs HH, but Stonewall nope

--- End quote ---

Ah.. maybe it was stonewall.

I also notice that stonewall works beautiful vs knock outs and knock downs, but if its a bypass it well still do a knock out/knock down.

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