why not? they are regular part of this game, those chars deserve chance to survive. sneak instakill is quite owerpowered.
day/night regulation gives them a chance... stay at safe or risk.
Just like you can't divide by 0, hmm ... let's say it's undefined on how you compare those characters witch have different skill sets, for example, the ability to craft a combat armor or shoot someone in the back, effectively barter or have a higher amount of health. Different choices and consequences for both character types, but you can't look at ones disadvantage and look at the others advantage and say it is unbalanced if you don't count in everything and compare it in some approximately precise manner witch is impossible and purely a matter of opinion.
It's easier to compare characters witch have the same goal, to be effective in combat, though even that is not easy and raise very tight discussions where the balance really lies - being invisible or to have a higher range, being effective on the cost of equipment ( like it's some variable, but ... ), it's impossible to define that with precision, those aren't two coins witch you can hold in your hand and weight them, but it sure is much more doable than comparing a barter alt who has completely different purpose to a power build who is meant for combat.
Instakill with pistol is possible and cripple chance is very high because sd gives +10 to crit tables. So with sd you can get the highest chance to cripple or instakill than a sniper for example.
See, like this. He tries to put some weight on the opinion, but presumes the chance high the other one accordingly low, so witch is it? Is it high or low? Comparing to the reliability of a big gunner who does constant damage? Is 50% chance to critically hit in the arm enough? But what if we look at the indirect chance to drop a weapon, it will be some 15 or 20% chance on some x endurance big gunner, but sniper has higher range, what about that?
I could go on like this forever and forever.
I'm still thinking on how to effectively evaluate this, just saying.
We are already investing 300% in one skill just to be viable against snipers.
Yes, this argument automatically makes your right, sneakers have lots of SP in one skill, they deserve to be strong1!1!! It's the milestone of all balance!!!11 Praise the lord, let's revolve the whole balance around sneakers who have 300% sneak.
tard