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Author Topic: Sneak - only with stealth boy  (Read 11106 times)

Sarakin

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Re: Sneak - only with stealth boy
« Reply #45 on: October 02, 2012, 08:30:26 pm »

Idiot because I want to "ruin" your naked troll build, oh I get it...
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Sneak - only with stealth boy
« Reply #46 on: October 02, 2012, 08:42:05 pm »

Penalty to sneak at night, are you serious? Good thing that developers love sneakers so this entire "suggestion" thread will be ignored.
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Sarakin

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Re: Sneak - only with stealth boy
« Reply #47 on: October 02, 2012, 08:54:22 pm »

Numbers are of course subject to change, but you get the idea, if you want 100% sneak without penalization, you need to invest into an item (so harsh !), otherwise you get major malus to sneak during the day and minor during the night.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Sneak - only with stealth boy
« Reply #48 on: October 02, 2012, 08:57:35 pm »

We are already investing 300% in one skill just to be viable against snipers.
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Re: Sneak - only with stealth boy
« Reply #49 on: October 02, 2012, 09:08:15 pm »

Sneak previous session was approximately 2 times more visible and required semi-expensive item, it was fine.
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Lordus

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Re: Sneak - only with stealth boy
« Reply #50 on: October 02, 2012, 09:17:24 pm »

 Davrot, i think you are inteligent enough to recognize difference between one-time leveling effort and ongoing effort to gear your build up.

 Your 300 sneak is lvl 24. Even snipers and BG needs to reach lvl 24.

 Seriously, i think that night hour sneaking only would bring more variety into PvP skirmishes. Sneakers are totaly overpowerd in comparsion with basic chars (traders, roleplayers, universal chars, miners, crafters....) and simultaneously they disrupt basic gameplay mechanics of Fonline.

Ban them (no sneak), tax them (need gear to wear) or reduce their playfield (day/night, flares, night sight weapons,...) are ways.
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DeputyDope

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Re: Sneak - only with stealth boy
« Reply #51 on: October 02, 2012, 09:27:09 pm »

Tell me how a guy in a pijama with a laser pistol/grenade(and probably low hp) is supposed to be effective in a fight where everybody else is fully geared up?
Did you hit you head?
you are an idiot

instacrit from 35 hexes, range higher than sniper's sight (from any direction), possibility to KO, resneak and crit again. high chance to cripple. range just as high as any BG, which makes it easy to run. basically you're effective without losing anything. take some mentats irl.

and still sneakers are somewhat more balanced than in the beginning of session.
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avv

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Re: Sneak - only with stealth boy
« Reply #52 on: October 02, 2012, 09:31:43 pm »

Tell me how a guy in a pijama with a laser pistol/grenade(and probably low hp) is supposed to be effective in a fight where everybody else is fully geared up?

Guess it's time to stop using laser pistols and use bg or gatling. Totally doable with sneak.
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Re: Sneak - only with stealth boy
« Reply #53 on: October 02, 2012, 09:35:40 pm »

I have different varieties of sneakers and they need gear to function properly. If you are so afraid of losing your gear why are you wearing it in the first place? It's okay if a big gunner/sniper kills you but as soon as that dreaded sneaker kills you, you become rectal vexed and whine on the forums as usual.
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Cyber Jesus

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Re: Sneak - only with stealth boy
« Reply #54 on: October 02, 2012, 09:44:20 pm »

Davrot, i think you are inteligent enough to recognize difference between one-time leveling effort and ongoing effort to gear your build up.
Sneakers are totaly overpowerd in comparsion with basic chars (traders, roleplayers, universal chars, miners, crafters....) and simultaneously they disrupt basic gameplay
you cant compare sneakers with miners and crafters that's retarded

instacrit from 35 hexes
range higher than sniper's sight(from any direction)
possibility to KO
high chance to cripple
-instacrit which laser pistol witch deals shit damage
-depends on what build you're using, you dont get 12pe as soon as you tag sneak you know
-you have a possibility to KO on every weapon
-the chance is not high
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Lordus

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Re: Sneak - only with stealth boy
« Reply #55 on: October 02, 2012, 10:20:19 pm »

you cant compare sneakers with miners and crafters that's retarded

why not? they are regular part of this game, those chars deserve chance to survive. sneak instakill is quite owerpowered.

day/night regulation gives them a chance... stay at safe or risk.
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avv

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Re: Sneak - only with stealth boy
« Reply #56 on: October 02, 2012, 10:33:11 pm »

-instacrit which laser pistol witch deals shit damage
-depends on what build you're using, you dont get 12pe as soon as you tag sneak you know
-you have a possibility to KO on every weapon
-the chance is not high

Instakill with pistol is possible and cripple chance is very high because sd gives +10 to crit tables. So with sd you can get the highest chance to cripple or instakill than a sniper for example.
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Re: Sneak - only with stealth boy
« Reply #57 on: October 02, 2012, 10:41:53 pm »

why not? they are regular part of this game, those chars deserve chance to survive. sneak instakill is quite owerpowered.

day/night regulation gives them a chance... stay at safe or risk.

Just like you can't divide by 0, hmm ... let's say it's undefined on how you compare those characters witch have different skill sets, for example, the ability to craft a combat armor or shoot someone in the back, effectively barter or have a higher amount of health. Different choices and consequences for both character types, but you can't look at ones disadvantage and look at the others advantage and say it is unbalanced if you don't count in everything and compare it in some approximately precise manner witch is impossible and purely a matter of opinion.

It's easier to compare characters witch have the same goal, to be effective in combat, though even that is not easy and raise very tight discussions where the balance really lies - being invisible or to have a higher range, being effective on the cost of equipment ( like it's some variable, but ... ), it's impossible to define that with precision, those aren't two coins witch you can hold in your hand and weight them, but it sure is much more doable than comparing a barter alt who has completely different purpose to a power build who is meant for combat.

Instakill with pistol is possible and cripple chance is very high because sd gives +10 to crit tables. So with sd you can get the highest chance to cripple or instakill than a sniper for example.

See, like this. He tries to put some weight on the opinion, but presumes the chance high the other one accordingly low, so witch is it? Is it high or low? Comparing to the reliability of a big gunner who does constant damage? Is 50% chance to critically hit in the arm enough? But what if we look at the indirect chance to drop a weapon, it will be some 15 or 20% chance on some x endurance big gunner, but sniper has higher range, what about that?

I could go on like this forever and forever.

I'm still thinking on how to effectively evaluate this, just saying.

We are already investing 300% in one skill just to be viable against snipers.

Yes, this argument automatically makes your right, sneakers have lots of SP in one skill, they deserve to be strong1!1!! It's the milestone of all balance!!!11 Praise the lord, let's revolve the whole balance around sneakers who have 300% sneak.

tard
« Last Edit: October 02, 2012, 11:05:21 pm by T-888 »
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Lordus

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Re: Sneak - only with stealth boy
« Reply #58 on: October 02, 2012, 11:18:54 pm »

I understand you, but my point of view is different than basic comparsion of builds. I think that game and its mechanics should allow majority of builds to "protect" against enemy. And if i use word "protect", i dont mean only ability to survive enemy bursts or repeat them and kill attacker. I mean a whole spectrum of possible choices: prevent, avoid, win or escape. Using town preview, alternative town entrances, "light gear" town check before barter with npcs,... those technics grants better survival chances to non primary PvP builds, except sneakers. When you see him, you are death, even at condition you dont expect them (noon at long range field).

Sneak was part of Fallout, but it was never intended as a ultimate killing machine build, but  for avoinding enemy contact. Fonline is not Fallout, mechanics evolved and they are evolving, but they have to be regulated. Elimination is not way, game should be rich in gamestyles. Day/night gives a chance to survive, to protect.
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Re: Sneak - only with stealth boy
« Reply #59 on: October 02, 2012, 11:35:10 pm »

I understand you, but my point of view is different than basic comparsion of builds. I think that game and its mechanics should allow majority of builds to "protect" against enemy. And if i use word "protect", i dont mean only ability to survive enemy bursts or repeat them and kill attacker.

Don't have much time anymore.

I can say this, it's candy land you are talking about, it will never exist and doesn't in any game, few examples of some other game mechanics doesn't make it a whole concept that would fit and be in par with everything already inside this game, in case you want to provide some.

If everyone could do everyone it would eliminate the need for some roles, witch currently are replaced by alts, but in your "concept" everyone could do pretty much anything and that would spoil a lot of other values this game has and has potential for as a MMORPG survival bla bla bla etc. etc. game.
« Last Edit: October 02, 2012, 11:39:37 pm by T-888 »
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