Other > Closed suggestions
Fusing some of the skills
Quentin Lang:
--- Quote from: vedaras on March 20, 2010, 10:20:47 pm ---i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
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He has a point there.
avv:
--- Quote from: vedaras on March 20, 2010, 10:20:47 pm ---i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
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Who wants to play a taxi driver? He just helps people to travel from place to place and that's that. Pretty limited gaming experience.
Players would have more freedom of choice in terms of battle. Instead of switching character, they could just switch equipment. One dude could be armed with shotgun, grenades and a knife and use them all when the situation favours it most. It would add more diversity in combat, instead of having people stuck with their main weapon type. Isn't it realistic that a soldier is able to toss grenades, give first aid, shoot and use a knife at least decently?
But still, snipers would be snipers because they would take sniping related perks, big gunners would be mainly big gunners because of their stats and perks.
--- Quote from: vedaras on March 20, 2010, 10:20:47 pm ---I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one.
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I call that powergaming. You create yourself an army of alts so that you can get everything as efficiently as possible for yourself/your faction.
Like I said: fusing skills wouldn't mean that all roles would be fused. Melee fighters would still use mainly melee, diplomats would still use mainly mercs, snipers would snipe and big gunners blast things to pieces. Skills don't mean everything, perks, traits and stats do.
--- Quote from: vedaras on March 20, 2010, 10:20:47 pm ---Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
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No they wouldn't. Like I said, profesions would be still limited, being really efficient at something would still require investment in perks and stats. Having high levels of many skills would require higher than average intelligence. Besides what's wrong at getting to do everything? You get to do them anyway because you create alts. It would be just that a char could get to do pretty much everything, but master only a few things. Currently a single char can master few things but he sucks at the rest. It's unrealistic and strongly forces using alts.
Odyniec:
avv have the point. Current system only force people to create alts.
Also isn't it more logical that if you can use m60 then u can use also smaller bursting weapons?
I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).
vedaras:
--- Quote from: Odyniec on March 20, 2010, 10:59:28 pm ---I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).
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no that isnt logical at all. Level up is simple what you learn in wasteland, and if you used sniper rifles and p90 all the time how could you learn to use plasma rifle for example? When you take skillpoints, you decide what your character has learned, and no chosen ones playing in fonline, so no abilities to get something like "book of fallout" for everyone by fusing these skills.
And avv. i give up since who want to be taxi drivers anyway..
BrunoAnso:
there would be no practical difference between firing a rifle or pistol and firing its energy based equivalent, if anything the energy weapon would be easier, no recoil.
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