Other > Closed suggestions
Fusing some of the skills
avv:
There's too many skills with too high cap. It encourages alt usage and makes too one-sided characters. It also makes the wasteland pretty irrational place when people run around with super high tech miniguns and energy weapons just because big guns and energ. weapon users need to have their guns. In addition the current skills are from very old singleplayer game, where level cap was 99. Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source.
Therefore we could take an example from Van Buren and fallout 3 skills.
It could be something like this:
FA&doctor -> medicine
energy, big and small guns -> firearms
Melee weapons&unarmed -> Melee
sneak&steal&lockpicks -> Thievery
Throwing&traps -> explosives
Barter&speech -> Diplomacy
Outdoorsman
Repair
Science
Gambling
In addition reducing the cap of skills to perhaps 200 would be sufficient. Players would not become jacks of all trades because you still can have only certain ammount of profesions and perks.
The bonuses would be various:
+ Less reasons to create alts
+ Players could take part on much more activities without being completely self sufficient
+ High tech guns could be made rarer and their roles could be changed
The downsides would be
- It would require lots of re-thinking and balancing
vedaras:
no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.
Lexx:
--- Quote ---Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source.
--- End quote ---
He disagreed on how it worked in the original games, because you could simply wait on worldmap, after the time limit in Fallout 1 or all the time in Fallout 2. In FOnline, this is not the case and therefore it's a totally different scenario. In fact, first aid (and doctor after wipe) are pretty useful skills, as you can use them often, without the need of additional stuff or stimpaks, etc. pp.
avv:
--- Quote from: vedaras on March 20, 2010, 03:30:40 pm ---no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.
--- End quote ---
What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.
I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.
vedaras:
--- Quote from: avv on March 20, 2010, 03:52:53 pm ---What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.
I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.
--- End quote ---
its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.
And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>
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