Other > Closed suggestions
Fusing some of the skills
avv:
--- Quote from: vedaras on March 20, 2010, 03:55:16 pm ---its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.
And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>
--- End quote ---
Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats.
I'm not even talking about being master at everything, never said that. If I did, show where. I'm talking about having the characters be able to attend on other activities without completely sucking in them.
Strength isn't the only factor in melee. Chance to hit, hit points, critical chance, knockdown chance and unlocked attacks all serve a purpose there. Some random dude who decides to invest some points in melee and buffing strength with buffout would still obviously lose to a guy with high endurance, capped melee and all unarmed related perks. Or do you have some proof that it wouldn't? I just find it strange that you can disagree on this matter.
I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.
Quentin Lang:
Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
EdwardRegrave:
--- Quote from: Quentin Lang on March 20, 2010, 08:33:17 pm ---Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
--- End quote ---
Alot of players would destroy the game, and that would then make this game PURE PVP. Maybe work with Conventional Weapons and Specialist Weapons?
Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.
Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.
avv:
--- Quote from: EdwardRegrave on March 20, 2010, 08:47:04 pm ---Alot of players would destroy the game, and that would then make this game PURE PVP. Maybe work with Conventional Weapons and Specialist Weapons?
Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.
Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.
--- End quote ---
I don't even understand how exactly the game would be destroyed if firearms skill included all guns.
It could be a perk aswell, or stat related. Only smart dudes can use energy weapons, only the strong can use big guns. The reason behind including all guns in firearms is that then powerful and high tech guns could actually be rare or limited. Most fights would be fought with normal firearms like it should be in the wasteland. Craftable ammo numbers could be toggled now that big gunners don't eat it so much.
vedaras:
--- Quote from: avv on March 20, 2010, 04:22:30 pm ---Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats.
I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.
--- End quote ---
i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
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