fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 08:34:33 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4]

Author Topic: Lower prerequisites for professions to reduce alts  (Read 7308 times)

Re: Lower prerequisites for professions to reduce alts
« Reply #45 on: March 23, 2010, 09:52:25 pm »

Right now I think people are being forced to put nothing lower than 7 INT into any build, really. Who in their right mind would ever choose anything below 7, MAYBE 6 for ANY character. A pure gunner? Sounds pretty boring to me. Having a low int means putting 7, 9, 11, points per level? Thats just an insult.

A solution to this is make it so a INT of 1 or 2 would give you 10-12 skill points per level rather than a pathetic 7. Make it like STR whereas you'd never want anything more than 7 but still be able to manage at 3 or 4 where you could perk out weapon handling (3 str). But also still reward those who choose 10 str or int where you get different perks because its 10. For example, anything over 8 str would start adding 3 hp per str instead of the 1 that it does right now.
Logged

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Lower prerequisites for professions to reduce alts
« Reply #46 on: March 23, 2010, 10:20:17 pm »

Strelok -> there is a perk called 'Educated' (+2 sp per level). Problem is that it requires 6int to begin with.

I can bet there are some pure gunners with low int. I met too many powerbuilds.
Logged
Re: Lower prerequisites for professions to reduce alts
« Reply #47 on: March 23, 2010, 10:50:48 pm »

My hth build has 2 int and it works out fine.
Logged
 
Re: Lower prerequisites for professions to reduce alts
« Reply #48 on: March 24, 2010, 07:33:45 am »

How is it that hard? Exactly how many points do you need in a combat skill to not consider it bad?

By 21 my character ends up with:
151% First Aid.
131% Doctor.
115% Repair.
60% Science.
145% Barter.
100% Outdoors.
140% Small Guns.

That's all I need to do anything I would want to do. And hell, I could not put any points into Repair and I could end up with probably like 170-180% small guns.

But that seems excessive to me. I don't plan to have 95% chance to hit eye shots from across the map with a pistol, against people in power armor.
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Lower prerequisites for professions to reduce alts
« Reply #49 on: March 24, 2010, 01:45:54 pm »

You see people in PA because it's pre-wipe. No PA in normal time.
140 is very low for a good fighting char, even 180 is too low.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Lower prerequisites for professions to reduce alts
« Reply #50 on: March 24, 2010, 04:11:11 pm »

How is it that hard? Exactly how many points do you need in a combat skill to not consider it bad?

By 21 my character ends up with:
151% First Aid.
131% Doctor.
115% Repair.
60% Science.
145% Barter.
100% Outdoors.
140% Small Guns.

That's all I need to do anything I would want to do. And hell, I could not put any points into Repair and I could end up with probably like 170-180% small guns.

But that seems excessive to me. I don't plan to have 95% chance to hit eye shots from across the map with a pistol, against people in power armor.

Yeah and what are your special stats? It's not as big of a deal for small guns since you don't need high strength but your character can't hit things at a distance with 140%, 115% repair is a waste of points since you have a 50% chance of destroying whatever you try to repair, you don't have enough science to craft alloys so you can only make low level guns, 130 doctor is also a waste since you get a 50% chance of healing weakness and its more than you need to heal crippled limbs. Just because you have high int doesn't mean your character isn't crap.
Logged
 

Lacan

  • [TSAR]Sol & [TSAR]Ketur
  • Offline
Re: Lower prerequisites for professions to reduce alts
« Reply #51 on: March 24, 2010, 04:24:48 pm »

Yeah and what are your special stats? It's not as big of a deal for small guns since you don't need high strength but your character can't hit things at a distance with 140%, 115% repair is a waste of points since you have a 50% chance of destroying whatever you try to repair, you don't have enough science to craft alloys so you can only make low level guns, 130 doctor is also a waste since you get a 50% chance of healing weakness and its more than you need to heal crippled limbs. Just because you have high int doesn't mean your character isn't crap.

just let people play their own style... Characters aren't just about having 95% chance of success on anything you attempt.
Logged
Re: Lower prerequisites for professions to reduce alts
« Reply #52 on: March 24, 2010, 04:31:17 pm »

just let people play their own style... Characters aren't just about having 95% chance of success on anything you attempt.
Yeah right now, in New Reno, I entered second floor at Mordino's casino and started to shoot at guards with shotgun, but I have 192% EW and only 45% SG, but I don't care, I killed that damned guard and np!
Logged
Re: Lower prerequisites for professions to reduce alts
« Reply #53 on: March 24, 2010, 04:32:32 pm »

just let people play their own style... Characters aren't just about having 95% chance of success on anything you attempt.

I was pointing out high int doesn't change what I'm saying, even to get those stats you need to take from other areas. This person thinks having high int means they can craft and shoot things when they can't.
Logged
 
Pages: 1 2 3 [4]
 

Page created in 0.113 seconds with 22 queries.