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Poll

Allow usage of addictive/harm causing drogs on unconscious targets.

Yes
- 5 (22.7%)
No
- 15 (68.2%)
?
- 2 (9.1%)

Total Members Voted: 22


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Author Topic: Allow usage of addictive/harm causing drogs on unconscious targets.  (Read 2064 times)


Allow usage of addictive/harm causing drogs on unconscious targets. Like Weak Healing Powder on slaves.

S.T.A.L.K.E.R

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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #1 on: September 10, 2012, 12:39:28 am »

Only on NPC's that are unconscious or players too?
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Spotty

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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #2 on: September 10, 2012, 12:55:11 am »

And what about jet being used on an unconcious player? As it it now that char would be screwed since there is no way to remove the addiction for jet.

For jet alone I say no to this suggestion. If jet could be cured, sure, why not.
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #3 on: September 10, 2012, 01:03:41 am »

And what about jet being used on an unconcious player? As it it now that char would be screwed since there is no way to remove the addiction for jet.

For jet alone I say no to this suggestion. If jet could be cured, sure, why not.

Jet cannot be cured because http://fallout.wikia.com/wiki/Jet_Antidote was first created by the chosen one in F2 quest.

But you could leave Jet as it is now, not usable on other players. Or make this appliable only on NPCs
Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #4 on: September 10, 2012, 01:07:16 pm »

Stimpack needler ammo!
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #5 on: September 10, 2012, 11:58:16 pm »

This game need a poison pistol, so the doctors can defend themselves. (you can use any skill you want, as requirement to use a weapon)
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #6 on: September 11, 2012, 12:48:10 am »

This game need a poison pistol, so the doctors can defend themselves. (you can use any skill you want, as requirement to use a weapon)

If there was poison/drug ammo for needler I would just die.
I want psychoactive drug ammo that causes target to auto attack nearest player/npc
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JovankaB

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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #7 on: September 11, 2012, 02:05:15 am »

I think some kind of bonus (+% to hit or w/e) for needler from scientific/doctor skills might be not a bad idea.
Would make the weapon quite unique, on its own it's quite crappy now and it really has nothing that could
make anyone use it. Poison/drug ammo sounds like much more risky idea in terms how it could screw gameplay.

On topic, I don't think it could work for players because of chem reliant characters.
A chance to permanently screw someones character is too much IMO.
« Last Edit: September 11, 2012, 02:18:59 am by JovankaB »
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #8 on: September 11, 2012, 02:30:33 am »

The idea of a needler using super stims as ammo sounds like a cool idea; for each each shot that hits besides the damage you'd have a small one-time tumble down to HP, between 12 and 18 pts say. Add this to a fast shot build and you'd have a nice assassin's weapon.
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #9 on: September 11, 2012, 02:59:38 am »

Super stims seem to need to be fastened to the body to work.
At least the graphic looks that way to me.
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #10 on: September 11, 2012, 03:23:03 am »

Okay, maybe make Superstims a necessary component of craftable needler poison ammo? Call it PN Needler Cartridge. 1 SS + 1 Scorpion Tail = 10 Rounds.
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #11 on: September 11, 2012, 03:42:55 am »

The game needs a dot, poison would be awesome
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #12 on: September 11, 2012, 09:25:26 am »

I thoought poion needler ammo was already in FO2.
Or does it just say poison but do regular damage.
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Spotty

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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #13 on: September 11, 2012, 11:10:46 am »

I thoought poion needler ammo was already in FO2.
Or does it just say poison but do regular damage.

Are you thinking of this?
http://fo2238.fodev.net/wiki/Poison

Think it was used to assasinate Councilman Westin in FO2 as a Bishop quest?
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Re: Allow usage of addictive/harm causing drogs on unconscious targets.
« Reply #14 on: September 11, 2012, 03:08:25 pm »

On topic, I don't think it could work for players because of chem reliant characters.
A chance to permanently screw someones character is too much IMO.
Due to possible permanent addiction, im for excluding addictive chems from beiing usable on other players, conscipous or unconscious. Same might apply for companions too, if they can have Chem Reliant trait.

There are things like Beer, booze, weak healing powder, Antidote, Fruit, Gamma Gulp Beer which are not addictive, but could enhance the game a little bit.

But if it comes to worst, just beeing able to use weak healing powder or SS on unconscious slaves would be enough.
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