That was ONE of the arguments.
Its Fallout, not just some MMO. And one of those things that must stay in every real Fallout game is TB
I love TB, mind you, in encounters I play TB exclusively. There's no Fallout without TB for me. I love it not only because fighting and eating dinner at the same time doesn't decrease my effectiveness, or because I can safely get back after getting disconnected. But TB is about tactics, and you can't really apply tactics when every battle can be resolved in one round, can you?
Anyway, things like the one that happened yesterday, don't have any bearing on whether chars are too powerful or not. It was just a freak accident, caused by a design flaw (/h + caravan + TB). TB won't work as an exclusive system in an MMO, I came to terms with that fact. Number of hit points isn't here to blame.
Anyways - the biggest problem is - now you want f.e. 7 more levels, after you make few chars like this, you gonna ask for more levels, since the game would be boring again. Rising lvl cap aint any solvation for players which are bored with the game. IMO we should think about something else, since the chars on 21 lvl already have shitloads of HP, skills etc (even weak 21lvl char can take few bullets without worrying about it).
No, because there's only a finite number of perks and skills that give you a significant advantage over those who don't have them. There's only so many Lifegivers you can take and only so much chance to hit you can have. In general, investing a lot in single skills gives diminishing returns, so it's just about more versatility. In between shooting plasma bolts and crafting MFCs, I would just like to punch some Deathclaws from time to time for fun with that Power Fist I could craft, without making another char, you know?
I deliberately stated, that further HP growth should be decreased.
I have never wanted high HP tank chars, which might seem contrary to what I wrote about TB, but is not. As much as I like long TB fights, I also like the threat of western-like single shot situations. I just think there's a golden mean and the ~250 HP limit is about right. Those extra 20-30 hit points are more of a symbolic reward for leveling, they won't make a difference in the end-game experience. Heck, give me those extra levels even without any extra HP.
Because that's going to happen.
Bugs have to be thoroughly tested before being reported!