Other > Suggestions
Make bases no-logoff zones
The Lost Children:
+1 to non disappearing logoffs.
naossano:
--- Quote from: Stration on August 21, 2012, 12:09:28 am ---The same thing should apply to tents.
Picture this: a guy follows you to your tent unnoticed and instead of looting the place right away he just goes to a corner of the map and logs off. What now? And how do you know there never was a person who managed to do that to you?
--- End quote ---
I don't see this particular case a a cheating. Dev implanted the tracking feature especially for that in a previous cession.
There are few chances that someone can follows you and stay unoticed. Even then, he would be the only one, for a one-time thing.
ronillon:
If someone betrays you, its your fault that you trusted him. If he robs you, its your fault to leave valuables in the public or semi-public area.
If someone follows you on the WM, from one location to the other and you do not notice him, its definitely your fault. You werent paying attention, deal with consequences. (Another thing would be, if the following person was invisible even on the follower list when sneaked. So you would have no chance to find out whether you have been tracked or not.)
avv:
--- Quote from: ronillon on August 21, 2012, 01:24:21 pm ---If someone betrays you, its your fault that you trusted him. If he robs you, its your fault to leave valuables in the public or semi-public area.
If someone follows you on the WM, from one location to the other and you do not notice him, its definitely your fault. You werent paying attention, deal with consequences. (Another thing would be, if the following person was invisible even on the follower list when sneaked. So you would have no chance to find out whether you have been tracked or not.)
--- End quote ---
Thanks mr internet judge.
Here's some facts: the game is about getting together and playing in gangs. However nobody can be trusted 100% so what for do we even have shared bases if theres a way to destroy everything a gang worked for the entire session?
Some baserape happens because of bugs or hacking passwords, I know two cases where such situation took place. Devs don't do anything about it ingame level, so they should make it easier for players to solve those matters themselves by implementing the no-logoff bases. And moreover, can you name any downsides of making the bases work like suggested by Kelin or me?
Stration:
--- Quote from: avv on August 21, 2012, 06:31:03 pm ---Some baserape happens because of bugs or hacking passwords, I know two cases where such situation took place.
--- End quote ---
And making bases "no-logoff zones" is going to prevent this sort of abuse? How?
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