Other > Suggestions
Make bases no-logoff zones
JovankaB:
People who aren't faction members/friends could be kicked to WM on login if they were
in the faction base and were logged out longer than 3 minutes. This would also allow
to do some player events in bases without worrying about contamination by sneakers.
Also maybe dogs could check if there is any non-member/friend in base.
Personally I would prefer the bases to be even more exposed with some alert and
defense systems. To the point where breaking into one could cost more than items
stored inside. But that's just my personal opinion.
Leaving lots of additional characters in game until server restart (just imagine all those
alts placed in bases) just for this one purpose wouldn't be good IMHO.
avv:
--- Quote from: falloutdude on August 22, 2012, 11:41:01 pm ---... if you dont trust someone and think they will log off alts in your bases then don't bring them or add them. its your fault for bringing them to your base and if you get raped because of that well its your problem and your fault. also we have mercs for a reason. put them in your base and make sure you trust everyone that can see equipment bases.
--- End quote ---
But truth is: you can never trust someone 100%. So by that logic nobody should ever trust anyone and thus the whole idea of shared bases is broken. You still haven't stated any downsides to the feature proposed. I believe everyone knows that adding untrustworthy members in base gets people baseraped, no need to repeat that.
--- Quote from: JovankaB ---Personally I would prefer the bases to be even more exposed with some alert and
defense systems. To the point where breaking into one could cost more than items
stored inside. But that's just my personal opinion.
--- End quote ---
The issue here is that bases need to be private and safe for the fact that you can't watch over them 24/7. If every player watched over their bases all day and night these logged off alts wouldn't be a big deal. But baserape is like taking towns in early morning: doing stuff that harms other players when the players in question aren't present. The game shouldn't encourage that kind of activity.
T-888:
--- Quote from: avv on August 23, 2012, 08:48:39 am ---But truth is: you can never trust someone 100%
--- End quote ---
I can argue about this, because it is not entirely true.
Kilgore:
Yeah I've been playing for 3 years with some dudes and we share passwords basically for all characters and I have no idea why shouldn't I 100% trust them.
Even more, we sometimes share accounts for games that actually cost some money to buy and play.
Though the idea to move characters that are not in faction to worldmap isn't bad.
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