Other > Suggestions
Make bases no-logoff zones
avv:
Imagine a situation where a gang has 20 bases and one member decides to betray them. He then creates dozens of alts, escorts them in the bases and logs them off inside. Basically all bases are now contaminated and no items can be stored there. It might be possible to swarm all bases with tons of slaves and mercs, but that's just ridiculous. If the logged off chars were sneakers, it wouldn't even help unless you had like every second hex taken by npc set to attack nonmembers.
I suggest that bases are non-logoff zones like ares and Jail. So that the chars remain logged off but don't disappear. Sneaker could still be found with high ac char or motion sensor.
Kelin:
This happened to us at the early post-wipe stage of this session. Basically all Hawks bases are contaminated and if you leave for example a car there, there is 90% chance that after few hours you won't get it back. The only solution is purchasing a new base (or bases). Your idea is interesting, I'm thinking about another solution, you could log off but after logging back in you would be outside of the base on WM (same principle as with encounters). Actually this would happen to only those who are not listed in a terminal, so you could easily manage who is able to see a base from inside.
This is completely different idea, maybe I should post a new suggestion but I'm too lazy ::)
Stration:
--- Quote from: avv on August 20, 2012, 10:56:35 pm ---I suggest that bases are non-logoff zones
--- End quote ---
The same thing should apply to tents.
Picture this: a guy follows you to your tent unnoticed and instead of looting the place right away he just goes to a corner of the map and logs off. What now? And how do you know there never was a person who managed to do that to you?
Now that you've realized that the possibility of it exists, you can no longer store any items in any of your tents! Isn't that horrible?
Coming back to the issue of bases - what if one person betrays you and then another one does the same thing? You cannot possibly be serious about keeping valuable stuff in a public base... it's just silly.
S.T.A.L.K.E.R:
Thats why you get mercs and set them to attack anyone not member of faction
Sarakin:
I like Kelin“s idea more.
Having to move to wm everytime is a mere nuissance.
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