fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 27, 2024, 12:52:35 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: FOnline2238: Bug tracker  (Read 14610 times)

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
FOnline2238: Bug tracker
« on: July 12, 2012, 10:11:03 am »

Hello,

We've set up a bug tracker to help managing your reports, since we realized quite some time ago that the forum is not well suited for such activity. To ease the usage, we've integrated the accounts with forum ones, so you just log in with same credentials as here and can start creating tickets for bugs.

The easiest way to go there is to follow this link, which leads you directly to the timeline view, which shows everything related to the bugs.

For general info on how to use this, check out the start page.

The bugs board here will be closed, and reports from here might or might not be succesfuly moved to new tracker. We'll see about that.
« Last Edit: July 12, 2012, 02:15:36 pm by Lexx »
Logged

JovankaB

  • Guest
Re: FOnline2238: bug tracker
« Reply #1 on: July 12, 2012, 10:13:22 am »

Before you re-report a bug please make sure that it still exists in the game.
Logged
Re: FOnline2238: bug tracker
« Reply #2 on: July 12, 2012, 11:58:52 am »

Great, nice work setting it up. Bug tracker should compensate a lot of time for you from now on. I hope that means a fix or two more. :)

What about planned features that aren't implemented yet, for example, Solar wanted to do x thing that he didn't finish causing some problem at the moment, but he isn't active? Is that considered as a bug, or something worth to report?

Specific example.

CA helmet was 10% crit chance modifier, 10% crit power modfier before changes of 2 latest updates. Solar doubled all helmet critical chance modifier to make helmets more useful, buffing RBtE to ignore 50% instead of 25% crit chance modifier at the same moment enhancing the viability of the perk. Fineese was meant to balance out these changes for snipers, because even with the buffed RBtE it results as nerf, the critical chance modifier being the same with the perk for helmets before these changes, forcing players to just sacrifice another perk they didn't have to before for the same critical chance.

Unless of course Fineese get's changed, then it actually converts to a slight buff.
« Last Edit: July 12, 2012, 12:12:47 pm by T-888 »
Logged

Wipe

  • Rotator
  • Random is god
  • Offline
Re: FOnline2238: bug tracker
« Reply #3 on: July 12, 2012, 12:21:41 pm »

What about planned features that aren't implemented yet (...)

The ticket system is used internally by developers also for tasks other than bugs, so you might be able to follow progress of some things if a ticket is open to public. However testers should use it ONLY to submit bug reports. Use FOnline:2238 forum for suggestions and ideas.
Logged
Games are meant to be created, not played...

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: FOnline2238: bug tracker
« Reply #4 on: July 12, 2012, 01:31:34 pm »

Finally reporting abusive bugs won't break economy of server after 2 days  ;D.
Logged
h
Re: FOnline2238: bug tracker
« Reply #5 on: July 12, 2012, 01:52:57 pm »

I wouldn't be so sure, anyway this is a huge step forward.
« Last Edit: July 12, 2012, 01:55:09 pm by T-888 »
Logged
Re: FOnline2238: bug tracker
« Reply #6 on: July 12, 2012, 02:03:23 pm »

This is a step in the right direction if you ask me. Hope it will save some time and help the progress.

I created a new article on wiki http://fo2238.fodev.net/wiki/FOnline2238:_bug_tracker parafrazing your words scypior, so you might want to check it out, if it looks like you intended.
« Last Edit: July 12, 2012, 05:48:00 pm by Graf »
Logged

JovankaB

  • Guest
Re: FOnline2238: bug tracker
« Reply #7 on: July 12, 2012, 02:30:46 pm »

I wouldn't be so sure, anyway this is a huge step forward.

A checkbox "sensitive" was added in case anyone will want to report an exploit.
Such tickets shouldn't be visible for other testers.
Logged
Re: FOnline2238: Bug tracker
« Reply #8 on: July 12, 2012, 03:02:28 pm »

Hmmm ... that's very efficient, means i can report something more.
Logged

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: FOnline2238: Bug tracker
« Reply #9 on: July 12, 2012, 03:54:03 pm »

Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: FOnline2238: Bug tracker
« Reply #10 on: July 12, 2012, 04:02:33 pm »



Oh, very nice, been looking for something like this. Will be used.
Logged
Re: FOnline2238: Bug tracker
« Reply #11 on: July 12, 2012, 05:39:30 pm »

http://clip2net.com/s/272zi

Aww man, something is wrong.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: FOnline2238: Bug tracker
« Reply #12 on: July 12, 2012, 06:15:07 pm »

Unpaid Quality Assurance tech internships, what will they think of next?  1099 anyone?  Come on, you get to be your own Boss!
nah gj, was wondering or at least thought you'd have bug tracking, mantis others etc,.  Better late than never I guesss.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Wipe

  • Rotator
  • Random is god
  • Offline
Re: FOnline2238: Bug tracker
« Reply #13 on: July 12, 2012, 08:58:13 pm »

Aww man, something is wrong.

Tracker taken down until we resolve this.
Logged
Games are meant to be created, not played...

manero

  • FO:Reloaded
  • Offline
Re: FOnline2238: Bug tracker
« Reply #14 on: July 12, 2012, 11:57:01 pm »

Obvious solutions far after wipe. Cool. Fix this fuckin lags. Could you?
« Last Edit: July 13, 2012, 12:00:26 am by manero »
Logged
Pages: [1] 2
 

Page created in 0.129 seconds with 27 queries.