CA helmet was 10% crit chance modifier, 10% crit power modfier before changes of 2 latest updates. Solar doubled all helmet critical chance modifier to make helmets more useful, buffing RBtE to ignore 50% instead of 25% crit chance modifier at the same moment enhancing the viability of the perk. Fineese was meant to balance out these changes for snipers, because even with the buffed RBtE it results as nerf, the critical chance modifier being the same with the perk for helmets before these changes, forcing players to just sacrifice another perk they didn't have to before for the same critical chance.Unless of course Fineese get's changed, then it actually converts to a slight buff.
What about planned features that aren't implemented yet (...)
The ticket system is used internally by developers also for tasks other than bugs, so you might be able to follow progress of some things if a ticket is open to public. However testers should use it ONLY to submit bug reports. Use FOnline:2238 forum for suggestions and ideas.
I wouldn't be so sure, anyway this is a huge step forward.
Aww man, something is wrong.