Nah, that's the problem with Gatling Laser anyway - it either does a massive crit or just cuddles you a bit. Even against a sniper, you need to crit to kill if your opponent has a good build.
Nope, i have a gauss build with 188 HP and dead man walking, two avenger bursts from common build and i'm unconscious, any sniper with less HP dies and most snipers have less HP. By the way gatling does more damage on CA than Avenger, two shots from gatling on CA with no crits is just dead sniper and GG.
What are you talking about, crit bursters are actually the only perfectly balanced build right now in terms of offense vs defense. Snipers and lasers don't get enough HP without sacrificing stuff that's absolutely necessary for them to perform their function, BG BRD builds don't get enough perks to max their HP which gimps them as line builds, it's just critbursters and rocket launchers that get to choose something outside their "specialty" and get some nice variation.
Making a crit-burster means most of your perks are pure offense, unless it's a gatling/lsw build where you can squeeze in some lifegivers and that's it(glass cannons). They are specialized, yes that's good, but their so strong the balance currently revolves around them in terms of build viability, normal BRD builds are useless against them, they lack the offense in comparison and can't squeeze enough protection to compete, unless of course you are some jacked up tank or a crit burster yourself. Those mad high critical hits is what makes it unbalanced, the critical builds themselves are not the problem, and i want them to be viable, but with more balanced critical hits, so there are actually more builds that can compete with them. Currently there are mostly only critical builds out there.
Yeah, but when you're nerfing torso crits you're nerfing crit-RL too, which isn't too good because RL crits are good as they are. You could try 200-250 and see whether people still get 1HKOd a lot, I'd assume they wouldn't if the don't have shitty builds (which seems to be a large part of the problem anyway). Remember that even if you have something like 259 HP, a 250 crit is still not going to kill you so you can stim yourself and pull back unless it's a large frontal attack or you're standing way out in the open, which imo. should get you killed. It's more of a matter of taste and general lethality, 150-200 would be more in line with stat-based numbers game combat while 200-250 would force you to play in a bit more stealthy manner so that you try to get the drop on the other dude first while still giving him a chance to react instead of trying to overwhelm him with numbers/dps. Both approaches are reasonable, it's just too bad that the devs never told us what kind of PvP gameplay they're aiming for.
Critical builds as stated previously have either 11 or 12 AP with Brof, stiming between shots is not a real option and upon even a minor wound before the critical hit, means your practically dead if you get hit by one. That's walking on a thin line, just situational if wether you can survive that. Not get hit, won't work too with current game mechanics, trading hits is just a huge part of fighting and critical builds( with the fucked up critical hits) dominates in that, the fight goes long enough, enough shots are lined up and no matter what build, can't protect yourself effectively like you imagine.
Bad builds won't make an excuse this time too, critical builds are good builds from what you are saying, but if two of them fights each other, someone will make an insta-kill as soon as the first critical hit is dealt, again trading hits, can't do anything about.
Nefing avenger minigun slightly (removing one bonus ranged damage, two is enough firepower, in conjuction with critical builds 3 BRD is just ridiculous damage output that way exceeding RL's by a great deal) could work before applying changes to the critical tables, it was buffed without any real reason. Slight nerf to minimal, maximum damage for the miniguns wouldn't hurt, they would still be in good shape and as a top weapon without any doubt. I am playing with a build that has 2xBRD the damage output is quite high anyway.
Gatling gun shouldn't be a much problem due to the popular MA, and the nerf of damage multiplier, LSW has always been some magicly balanced weapon, same shit for RL.