yes im serious, and they are not instant kills. Many big gunners have more like 250 HP and critical bursts deal like 180-330 dmg. (average 260) max i had was 330. I have 3x brd and mrd perks, and im talking about ~30 hex range.
First of all things range has nothing to do with the damage output, unless your 1 hex from the target.
The avarage damage is way too high(from experience, including characters that have toughness, man of steel and good armor, the damage exceeds maximum health for most characters out there, even the highest health possible), that results in insta-kills most of the time, because the whole game doesn't revolve around characters that have 3xlifegivers and it shouldn't, it's stupid and certainly not fun to play. Even those 286HP characters, witch have toughness survive those critical hits often as not, maybe you get lucky or maybe you don't. Many players dislike this randomness factor involved as well, actually the damage goes much higher than 330, there was this video on
http://fodev.net/forum/index.php/topic,23103.msg206245.html#new , i saw a guy get critted for 370+ and he was a big gunner.
I myself have a character with 3x lifegivers, CA + 2xtoughness and psycho, i get killed by one shot for 322. Nice, see what i'm talking about, it's just NOT balanced.
Don't waste your time trying to convince me about something that is entirely false.
Thankyou for making this thread, Triptroll.
This is not the place to troll me, otherwise i will
verbally destroy report you.
Best choice in my opinion would be to remove crits from bg and gatling laser burst entirely and leave them only for rocket launcher. Burst is something that does constant reliable damage, not random spike damage.
Striping game mechanics from weapons is the worst thing you can do.
Max damage bonus to 1,5 sounds reasonable but nobody can tell what effect it will have in the end.
It's simple what happens if that is applied to all burst weapons, gatling/avenger get's reasonable, everything else useless. 2.5x damage multiplier sounds much, but remember that the damage has to go through all kind of resistances, DR, DT, Critical power modifier( includes perks, armors bonus ), so it is really hard to tell. That's way too simple logic to just put 1.5x damage multiplier because hmmm, avenger does 120 dmg, so with the multiplier will be like 180 at maximum, sadly it won't work like that.( the reason for that is i think the damage is first multiplied, applied, then it goes through all the resistances) A developer just has to look at current tables and evaluate approximate decrease by himself, your right they see the critical tables, we don't.