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Poll

So are critical bursts balanced?

Yes
- 10 (12%)
No, need to change!
- 62 (74.7%)
Whaa- ... i don't recognize such a monster. Leave me out of this.
- 11 (13.3%)

Total Members Voted: 81


Pages: [1] 2 3 ... 6

Author Topic: Critical bursts.  (Read 22419 times)

Critical bursts.
« on: July 02, 2012, 01:14:32 pm »

Much discussion, much concern about this, though no real numbers behind this, well how many players see this as an issue at all, no solutions provided.

This topic might change something, do you want to change something? Then speak and let's have a chance, developers are making a small update, maybe some small changes could make a difference. Discuss ...

Still insta kills. Crit bursts should have x 1.5 dmg modificator not bigger.

Now this was an idea i read. I don't know how is this possible with the random roll system, you can cap the damage multiplier to a maximum of 1.5, but can't make it constant, resulting either very weak critical bursts or just weak as they tend to reach the cap once the roll is done. That's not balanced at all.
« Last Edit: July 02, 2012, 05:31:18 pm by T-888 »
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Mike Crosser

  • Gambling: 60%
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Re: Critical bursts.
« Reply #1 on: July 02, 2012, 03:15:20 pm »

f*** I miss read balanced for unbalanced and voted yes,whoops. :P
Re: Critical bursts.
« Reply #2 on: July 02, 2012, 03:46:47 pm »

Come on, keep on voting, at least let the developers see that critical bursts need a change. It's obvious about the results of voting, but they need to see ..

Simple nerf to damage would do the trick, precisely how much i don't know and how exactly to do it, i'm not familiar with critical tables, developers are or at least should be. I could suggest increasing armor critical power modifier by 5% and buff man of steel to 15%, that would help a lot to some degree of level. Though that's not a final solution, players without man of steel would still get splattered with one shot often as not.

it is impossible to get the full community to agree on any single point.

I ain't living in happy land, are 90% enough?
« Last Edit: July 02, 2012, 03:53:34 pm by T-888 »
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Re: Critical bursts.
« Reply #3 on: July 02, 2012, 03:54:38 pm »

The damage is one thing, frequency of critical bursts another. Personally I blame spray and pray perk, which completely eliminates armor crit. mod. Why is there almost useless Right between the eyes perk for snipers while big gunners have this spray beast? This is not a rhetorical question, tell me what you think about it.
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Re: Critical bursts.
« Reply #4 on: July 02, 2012, 04:04:50 pm »

- Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.
- Helmet Anti Crit Modifiers doubled.

RBtE is a must for any sniper now.

Frequency is sufficient, lowering it would result of critical builds being too inconsistent, and when scoring a critical hit, insta-kills would still follow up. There's no need to make them useless, nor randomize them much more than they already are, have to keep them viable. I think "attacking" their damage is the right solution how to balance this issue, make them still powerful with doing "reliable" amount of critical hits, but not exactly killing everything that moves in one shot.
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Re: Critical bursts.
« Reply #5 on: July 02, 2012, 04:14:13 pm »

RBtE is a must for any sniper now.
I'm not going to elaborate how useless snipers are even with this perk  ;)
I think "attacking" their damage is the right solution how to balance this issue, make them still powerful with doing "reliable" amount of critical hits, but not exactly killing everything that moves in one shot.
Whatever, simply every solution which nerfs these insane crit bursters is welcome.
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Re: Critical bursts.
« Reply #6 on: July 02, 2012, 04:25:44 pm »

Wait, something doesn't add up. It wasn't supposed to be a nerf for the snipers, test fineese if it still decrease DR by 30% on crtical hits. Might be something they forgot to put in changelog. Remember how Solar was planning to change fineese to ignore the 30% DR penalty on critical hits ...

Whatever, simply every solution which nerfs these insane crit bursters is welcome.

Yep.
« Last Edit: July 02, 2012, 04:27:32 pm by T-888 »
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S.T.A.L.K.E.R

  • Some random guy
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Re: Critical bursts.
« Reply #7 on: July 02, 2012, 04:32:27 pm »

Yes please, change the critical burst, Yesterday I was doing the gun runner mutant quest,

and there was 2 muties with miniguns, 1 did no damage to me, other hit me for like 30 HP,

then one did a critical for 250 HP!!, and That was the max HP I had but I lost health and I blew up and died,

and criticals with those miniguns are the reason I dead the second time too
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manero

  • FO:Reloaded
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Re: Critical bursts.
« Reply #8 on: July 02, 2012, 05:06:21 pm »

My opinion was only suggestion, im open for every solution. Crit bursts suck balls the same like silent death and both deserve heavy nerf.
Re: Critical bursts.
« Reply #9 on: July 02, 2012, 05:18:13 pm »

I hope developers know that SD needs to be nerfed, otherwise we will have lexx telling us that the community couldn't agree on that.( sorry lexx, it's just that the community can agree on such things much easier than you think ) Temporary fix would be for SD not working with throwing. Another poll? This poll here is a nobrainer already.
« Last Edit: July 02, 2012, 05:31:50 pm by T-888 »
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Re: Critical bursts.
« Reply #10 on: July 02, 2012, 05:32:33 pm »

but dudes, not every burst is critical so whats the problem? i have 25% crit chance bg and he score 2 crits, then even 10 normal non critical bursts. i have spray and pray ofc
Re: Critical bursts.
« Reply #11 on: July 02, 2012, 05:41:18 pm »

;D are you serious?

No, but when they happen, those are insta-kills. Nahh, there's nothing wrong with 25% of insta-kill, not at all.
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Re: Critical bursts.
« Reply #12 on: July 02, 2012, 06:49:30 pm »

yes im serious, and they are not instant kills. Many big gunners have more like 250 HP and critical bursts deal like 180-330 dmg. (average 260) max i had was 330. I have 3x brd and mrd perks, and im talking about ~30 hex range.

S.T.A.L.K.E.R

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Re: Critical bursts.
« Reply #13 on: July 02, 2012, 06:57:06 pm »

yes im serious, and they are not instant kills. Many big gunners have more like 250 HP and critical bursts deal like 180-330 dmg. (average 260) max i had was 330. I have 3x brd and mrd perks, and im talking about ~30 hex range.
Yes, most BG have 250+, but when you are doing PvP and your health drops by other players and you have like 200 left, then a BG comes and does a crit, thats an insta kill isn't it?
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jacky.

  • Guest
Re: Critical bursts.
« Reply #14 on: July 02, 2012, 06:57:29 pm »

Better crit and 2xbrd and u will see difference. I dealed 200-350 from lsw on max range with no brd but with better crit.
On minotaur event i killed with insta kill 8k hp robot, i used lsw. Same gatling Carits are insane
« Last Edit: July 02, 2012, 07:03:51 pm by jacky. »
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