Other > General Game Discussion
Critical bursts.
Kelin:
--- Quote from: Nice_Boat on July 03, 2012, 01:51:01 pm ---...they'd get screwed by the followup but critbursters don't really have a 2burst option unless they're paper thin.
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Every critburster I've met had 12 or 11 AP with brof.
mojuk:
--- Quote from: Kelin on July 03, 2012, 01:30:55 pm ---I don't know, I just don't feel it's ok for full hp high resistance (for example rocket guy with high PE) to die in one burst :-\ just because he has LK 1.
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Nobody said that. I think that most of us agree that killing full HP tank with 1 burst is not what we want. What I meant to say was that if you decide to make 1 luck char you have to be aware of the fact that it will suffer more for critical hits than 5 luck char and noticably more than 10 luck char. It's like T888 said, "Choices and consequences". More STR or PE gives you advantages durring combat, why should it be different with luck?
T-888:
--- Quote from: Sarakin on July 03, 2012, 01:22:18 pm ---Before, we had 1.5x up to 2x multipliers with no chance to bypass but on rare occasion, you could KD or KO your opponent. Why dont we go this path when it was somewhat balanced after all ?
Spray&Pray has nothing to do with these uber crit bursts, leave it as it is.
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Deal with it. Luck is important for combat, balance your build and profit. Luck has always been important, everyone thought luck is going to be the next dumpstat this session, wrong!
Can try decreasing the bypass chance on torso, making luck less influencial, though still important.
--- Quote from: Nice_Boat on July 03, 2012, 01:51:01 pm ---Hmmm... 200 and below is more like snipers and they should get screwed hard when they enter any burster's range, 250 is burst BGs and 280+ is pretty standard for a TC build. So yeah, I don't think 200-250 dmg would kill line chars in one burst unless extremely lucky, they'd get screwed by the followup but critbursters don't really have a 2burst option unless they're paper thin. 150-200 is somewhat acceptable, but I'd rather go with 200-250 first and then apply another hotfix if necessary... it doesn't have to be a radical nerf really, just keep adjusting it one step at a time until it feels ok. Going below 150 would make critbursters totally inviable though. Oh, and keep in mind overdoing this will result in crit bazookas being trash.
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Snipers get screwed already, 2 shots of any common TC weapons just obliterate them. They are fragile as it is.
This just boils down the game to ridiculous playability, variety of builds, either your some jacked up tank that spends 5-6 perks for protection to survive some critical hit or a crit-burster that spends almost all perks for pure offense, any other build just obsolete for most of the part.
150-200 would be okay, it wouldn't make those crit-bursters useless, just reasonable, more balanced.
Nice_Boat:
--- Quote from: T-888 on July 03, 2012, 02:18:15 pm ---Snipers get screwed already, 2 shots of any common TC weapons just obliterate them. They are fragile as it is.
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Nah, that's the problem with Gatling Laser anyway - it either does a massive crit or just cuddles you a bit. Even against a sniper, you need to crit to kill if your opponent has a good build.
--- Quote from: T-888 on July 03, 2012, 02:18:15 pm ---This just boils down the game to ridiculous playability, variety of builds, either your some jacked up tank that spends 5-6 perks for protection to survive some critical hit or a crit-burster that spends almost all perks for pure offense, any other build just obsolete for most of the part.
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What are you talking about, crit bursters are actually the only perfectly balanced build right now in terms of offense vs defense. Snipers and lasers don't get enough HP without sacrificing stuff that's absolutely necessary for them to perform their function, BG BRD builds don't get enough perks to max their HP which gimps them as line builds, it's just critbursters and rocket launchers that get to choose something outside their "specialty" and get some nice variation.
--- Quote from: T-888 on July 03, 2012, 02:18:15 pm ---150-200 would be okay, it wouldn't make those crit-bursters useless, just reasonable, more balanced.
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Yeah, but when you're nerfing torso crits you're nerfing crit-RL too, which isn't too good because RL crits are good as they are. You could try 200-250 and see whether people still get 1HKOd a lot, I'd assume they wouldn't if they don't have shitty builds (which seems to be a large part of the problem anyway). Remember that even if you have something like 259 HP, a 250 crit is still not going to kill you so you can stim yourself and pull back unless it's a large frontal attack or you're standing way out in the open, which imo. should get you killed. It's more of a matter of taste and general lethality, 150-200 would be more in line with stat-based-numbers game combat while 200-250 would force you to play in a bit more stealthy manner so that you try to get the drop on the other dude first while still giving him a chance to react (obviously, the biggest problem with 1HKOs critbursts is that they don't give you a chance to do anything at all if you get hit and are unlucky). Both approaches are reasonable, it's just too bad that the devs never told us what kind of PvP gameplay they're aiming for.
Johnnybravo:
Shouldn't rocket launcher be good for it's inbuilt CC and not for insane damage?
It was absolute mess previous season when people brought a lot of rocket launchers, and they could do that very easily because of NPCs. It was basically that unless guys were spread heavily, most of them were CCed to death, opening path for some bursters to finish it (because rockets were heavy and quite expensive compared to light support and 223 ammo), but I could see RL only team work just as fine if they had awesome logistics.
--- Quote ---Nah, that's the problem with Gatling Laser anyway - it either does a massive crit or just cuddles you a bit.
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Obviously those 5% nerf on armors for laser resists was answer to ridiculous randomness of laser weapons. Well played developers - something is weak because it has insane counter? Buff the numbers!
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