Other > General Game Discussion
Critical bursts.
T-888:
Much discussion, much concern about this, though no real numbers behind this, well how many players see this as an issue at all, no solutions provided.
This topic might change something, do you want to change something? Then speak and let's have a chance, developers are making a small update, maybe some small changes could make a difference. Discuss ...
--- Quote from: manero on June 30, 2012, 12:02:35 am ---Still insta kills. Crit bursts should have x 1.5 dmg modificator not bigger.
--- End quote ---
Now this was an idea i read. I don't know how is this possible with the random roll system, you can cap the damage multiplier to a maximum of 1.5, but can't make it constant, resulting either very weak critical bursts or just weak as they tend to reach the cap once the roll is done. That's not balanced at all.
Mike Crosser:
f*** I miss read balanced for unbalanced and voted yes,whoops. :P
T-888:
Come on, keep on voting, at least let the developers see that critical bursts need a change. It's obvious about the results of voting, but they need to see ..
Simple nerf to damage would do the trick, precisely how much i don't know and how exactly to do it, i'm not familiar with critical tables, developers are or at least should be. I could suggest increasing armor critical power modifier by 5% and buff man of steel to 15%, that would help a lot to some degree of level. Though that's not a final solution, players without man of steel would still get splattered with one shot often as not.
--- Quote from: Lexx on July 02, 2012, 01:31:16 pm ---it is impossible to get the full community to agree on any single point.
--- End quote ---
I ain't living in happy land, are 90% enough?
Kelin:
The damage is one thing, frequency of critical bursts another. Personally I blame spray and pray perk, which completely eliminates armor crit. mod. Why is there almost useless Right between the eyes perk for snipers while big gunners have this spray beast? This is not a rhetorical question, tell me what you think about it.
T-888:
--- Quote from: Atom on June 28, 2012, 09:25:45 pm ---- Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.
- Helmet Anti Crit Modifiers doubled.
--- End quote ---
RBtE is a must for any sniper now.
Frequency is sufficient, lowering it would result of critical builds being too inconsistent, and when scoring a critical hit, insta-kills would still follow up. There's no need to make them useless, nor randomize them much more than they already are, have to keep them viable. I think "attacking" their damage is the right solution how to balance this issue, make them still powerful with doing "reliable" amount of critical hits, but not exactly killing everything that moves in one shot.
Navigation
[0] Message Index
[#] Next page
Go to full version