Other > General Game Discussion
Critical bursts.
avv:
--- Quote from: Kelin on July 03, 2012, 12:31:41 pm ---So you think LK 1 builds deserve to die in one burst?
--- End quote ---
Well mojuk said that the bypass chance should be lowered a little.
But honestly luck1 builds are made of glass these days. Laser crits do regular 150 dmg on them, even weak critbursts instakill them. Besides, if luck was a dumpster stat for non-critbuilds, it wouldn't be that terrible. Only stats you could smartly the extra 4 or so specials would be strength or perception.
An interesting change would be that both more crits and more ranged damage perks would require luck6. Make brd perks level 3,6 and 9. That way if you wish to be a real hitter, you would have to invest on luck. Lsw or rocket builds could leave luck to 1 and take for example higher str and perception and tank-perks or anticrit for levels 1-9.
Sarakin:
Before, we had 1.5x up to 2x multipliers with no chance to bypass but on rare occasion, you could KD or KO your opponent. Why dont we go this path when it was somewhat balanced after all ?
Spray&Pray has nothing to do with these uber crit bursts, leave it as it is.
Kelin:
I don't know, I just don't feel it's ok for full hp high resistance (for example rocket guy with high PE) to die in one burst :-\ just because he has LK 1.
Nice_Boat:
--- Quote from: T-888 on July 03, 2012, 12:33:22 pm ---200-250 the common health bar for characters out there. With the frequency of critical hits 150-200 would be just perfect.
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Hmmm... 200 and below is more like snipers and they should get screwed hard when they enter any burster's range, 250 is burst BGs and 280+ is pretty standard for a TC build. So yeah, I don't think 200-250 dmg would kill line chars in one burst unless extremely lucky, they'd get screwed by the followup but critbursters don't really have a 2burst option unless they're paper thin. 150-200 is somewhat acceptable, but I'd rather go with 200-250 first and then apply another hotfix if necessary... it doesn't have to be a radical nerf really, just keep adjusting it one step at a time until it feels ok. Going below 150 would make critbursters totally inviable though. Oh, and keep in mind overdoing this will result in crit bazookas being trash.
jacky.:
180-250 is fine. i had 5 285hp alts and i were shooted few times with crit for 250-270 and i just ate 2ss in 2s and i was fine. over 250 is just op. you can surwive 250 hit but 300 is fucked up
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