Other > General Game Discussion

Critical bursts.

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Spotty:

--- Quote from: avv on July 03, 2012, 09:57:50 am ---Here's some suggestions: 

- Make psycho, adrenaline rush and toughness perks affect all damage, not just normal. Make it so that the damage resistance gained from those perks can't be bypassed with crits that would normally bypass all resistances.
- Make armors provide guaranteed bypass protection until the deterioration is less than like 80. That way nobody can receive a deadly bypass crit right in the beginning, unless he's wearing a crap armor or no armor at all. 


--- End quote ---

Those 2 I belive could balance things out a bit. Guaranteed protection from armors, perks and drugs make tanks more viable.

As for making luck a dumpstat I dont quite agree with. Might cause some funny nerfing of snipers.

avv:
It's just if the multipliers aren't touched, crits are still gonna instakill. 3-4x crits are instakill even without bypass.

Nice_Boat:
Change torso multipliers to 2x, problem solved. 200-250 hp damage for critbursts would still be fine, 150-200 would be a really heavy nerf, more than 250 is generally 1HKO.

Kelin:

--- Quote from: mojuk on July 03, 2012, 12:03:19 pm ---I don't like it. You made 1 luck char and could use all those points to buff other SPECIAL. You made 1 luck char, you pay the price...

--- End quote ---
So you think LK 1 builds deserve to die in one burst?

T-888:
Choices and consequences. Can't argue about that, kelin.


--- Quote from: Nice_Boat on July 03, 2012, 12:10:56 pm ---Change torso multipliers to 2x, problem solved. 200-250 hp damage for critbursts would still be fine, 150-200 would be a really heavy nerf, more than 250 is generally 1HKO.

--- End quote ---

200-250 the common health bar for characters out there. With the frequency of critical hits 150-200 would be just perfect.

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