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Author Topic: Changelog 28/06/2012  (Read 53591 times)

wladimiiir

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Re: Changelog 28/06/2012
« Reply #180 on: July 02, 2012, 02:40:07 pm »

in the past there were the RPérs and PVPérs who do discussion.
now its the people who are simple thankful that the server exist and there is a fallout online at all,
against the people who are complaining about the dev´s and gamemechanics on the other side.
oh wait.. thats still the same groups! *trollface*
Very well said.
Re: Changelog 28/06/2012
« Reply #181 on: July 02, 2012, 03:13:47 pm »

There's just no pleasing you, WHINERS! I know your kind all too well! I bet if they made the lag go away and the crashes come back, you'd whine about the crashes again!
How nice, you call me whiner though I wasn't complaining. I just disagreed with Mike and his statement that "everything is ok now". Whining would look like "bring crashes back nao!", of course I'm glad there was the update with all good and bad things it has brought. I dare to say that I'm one of a few people who still support devs in their work. The thing is they don't probably play their own game so someone has to give them a feedback. I doubt they realize how terribly underpowered snipers are or how this server is laggy. Please don't confuse discussion with whining.
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Re: Changelog 28/06/2012
« Reply #182 on: July 02, 2012, 03:18:13 pm »

No tc adjustments? :(
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wladimiiir

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Re: Changelog 28/06/2012
« Reply #183 on: July 02, 2012, 03:24:32 pm »

How nice, you call me whiner though I wasn't complaining. I just disagreed with Mike and his statement that "everything is ok now". Whining would look like "bring crashes back nao!", of course I'm glad there was the update with all good and bad things it has brought. I dare to say that I'm one of a few people who still support devs in their work. The thing is they don't probably play their own game so someone has to give them a feedback. I doubt they realize how terribly underpowered snipers are or how this server is laggy. Please don't confuse discussion with whining.
There will never be balance in the game, because there is no focus for such a thing. To balance game, you need much more players and many more PvP testing (look at SCII for example and their beta testing to make the game balanced).

Yes, if those lags persists I will stop playing again, because it is really annoying and game is unplayable, but the most simple solution to this would be to restart server once a day (probably), so its not such a deal (I hope).

Snipers can never be underpowered because they can stay invisible if you are smart enough, thats just my opinion. People can always find something why this is not good enough, but maybe it just does not suite the style of their play and they should play some other style.
Re: Changelog 28/06/2012
« Reply #184 on: July 02, 2012, 03:31:15 pm »

There will never be balance in the game

Some sort of balance exists in every game, a thing called total balance cannot be achieved, you can improve upon and that's it. The only question is how " wide " the balance is, if it revolves around one ingame weapon, i would hardly call that balance at all, close to non-existant.

To balance game, you need much more players and many more PvP testing

Uhm, no. Need just good decision making from developers. There are plenty enough of PvP'ers that can tell what's wrong, just need to convince developers to do certain things when they do something, some are too obvious sometimes, and i'm just surprised from what lexx said that there are problems to agree on something inside the community, well that's not true. Yes, i'm gonna say it again, majority is the answer, can't satisfy everyone. Then at least the larger part, everyone else will just adapt, as always. It's just simple as that.
« Last Edit: July 02, 2012, 03:41:56 pm by T-888 »
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wladimiiir

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Re: Changelog 28/06/2012
« Reply #185 on: July 02, 2012, 03:52:48 pm »

Some sort of balance exists in every game, a thing called total balance cannot be achieved, you can improve upon and that's it. The only question is how " wide " the balance is, if it revolves around one ingame weapon, i would hardly call that balance at all, close to non-existant.

Uhm, no. Need just good decision making from developers. There are plenty enough of PvP'ers that can tell what's wrong, just need to convince developers to do certain things when they do something, some are too obvious sometimes, and i'm just surprised from what lexx said that there are problems to agree on something inside the community, well that's not true. Yes, i'm gonna say it again, majority is the answer, can't satisfy everyone. Then at least the larger part, everyone else will just adapt, as always. It's just simple as that.

If you play mostly with sniper (RLer, burster, sneaker...), you will try to suggest anything, that would make your play more "balanced". But the problem is that you can play with whatever you play and not make the most of the abilities of your character, so it seems like there is some "unbalance" in being a sniper (RLer, whatever). StarCraft 2 is very good example. You cant play only with one type of units, because there is easy counter unit on the other side (for every unit) that would crush you easily. The same applies to this game. You cannot have balanced characters (one type of unit), because thats just not PvP. There should be counter for every perk in the game and for the each possible build in the game, but the problem is that there is no such a thing for some perks (or builds).
Re: Changelog 28/06/2012
« Reply #186 on: July 02, 2012, 07:36:09 pm »

Sure, each character has it's own flaws and advantages, just sometimes that advantage might be too big, overpowered. Starcraft 2 is a good example indeed, now imagine a unit, that no other unit can effectively deal with, i would call that imbalance. That you can't counter it! Well such things already exist in fonline:2238, like the hot topic about crit bursters, you can't counter a 330 damage burst in your face, game mechanics, features doesn't allow to do that. So the only way how to counter that, is to make a similar build and smack back with 330 bursts in face. Some sort of balance exists even then, but it's a lot narrow than before.
« Last Edit: July 02, 2012, 07:40:45 pm by T-888 »
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Re: Changelog 28/06/2012
« Reply #187 on: July 02, 2012, 08:01:48 pm »

If you play mostly with sniper (RLer, burster, sneaker...), you will try to suggest anything, that would make your play more "balanced". But the problem is that you can play with whatever you play and not make the most of the abilities of your character, so it seems like there is some "unbalance" in being a sniper (RLer, whatever). StarCraft 2 is very good example. You cant play only with one type of units, because there is easy counter unit on the other side (for every unit) that would crush you easily. The same applies to this game. You cannot have balanced characters (one type of unit), because thats just not PvP. There should be counter for every perk in the game and for the each possible build in the game, but the problem is that there is no such a thing for some perks (or builds).
Snipers are a very good example. and please, dont call rocket launchers snipers.

Let's put it like this: even if you "make the most of the abilites of your [sniper] character", you still are less useful than a bg this season. The reason is just that there never really was any real tc with at least 10fighters on either side of the team in standard gear. That way, though the wipe-patch raised the damage potential of snipers, it never could be utilized due to all the fighting taking place in reno or sd sneaks.

I didnt check this recent patch yet, but judging from the rbte/helmet crit thingy and from what I've heard on irc, snipers seemd to have been unnecessarily nerfed.

aside from that, you seem to contradict yourself in your post. You talk about how only using one class of units is not real pvp, yet everyone is using bg's. It feels like you are pro-sniper but at the same time you argue with t888 who is pro sniper as well? I dont get it really.

wladimiiir

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Re: Changelog 28/06/2012
« Reply #188 on: July 02, 2012, 10:48:22 pm »

When I called RLers snipers? I just made an example that this applies to every type of character (BG, SG, EW...).
I never said that I disagree with T888.
Not everyone is using BG. There are sneakers too, critical builds, even heavy handed.
And snipers are not nerfed, they just dont have their chance to prove themselves, as you said it.

Handyman

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Re: Changelog 28/06/2012
« Reply #189 on: July 03, 2012, 09:32:24 am »

Keep up the good work! i belive in ya mon !
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Re: Changelog 28/06/2012
« Reply #190 on: July 03, 2012, 09:57:55 am »

I like this update. Instead of trollbacks we have now lag, but this is acceptable in TB.
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Re: Changelog 28/06/2012
« Reply #191 on: July 03, 2012, 11:07:35 am »

I would like to thank Lexx that makes everything so that the server was in the old state. Good luck
« Last Edit: July 03, 2012, 11:12:32 am by McBorn »
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Re: Changelog 28/06/2012
« Reply #192 on: July 03, 2012, 04:53:18 pm »

So,making the point of the whole situation.
Most important to get,IMO>
.No fastrelog thing,fucking up TC.*there is no ultimate way to solve the issue,but it has got so worse since last wipe*
.Buff up snipers strenght.If you are not going to improve crit chances,increasing sniper rifle/223 damage could be a fine idea.Rare to score a crit,but deadly if it s the case.
.TC modification.*restore to old..?*
.SD not removed,but greatly nerfed.Nades are fine *you can counter them with proper armor*,so no SD and burst.Single shots and nades are balanced IMO.
.Lag fixes
I guess the whole operation would make about 15/20 hours of work for a small team of devs,hope for the best and keep it up with your effort!
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Re: Changelog 28/06/2012
« Reply #193 on: July 03, 2012, 06:26:20 pm »

Fast relog is a must have in a lot of situation.
The point is to be able to avoid it during PVP.
(not by removing it and favor the cheaters, but by making more interresting to keep one character)
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Lordus

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Re: Changelog 28/06/2012
« Reply #194 on: July 03, 2012, 07:18:34 pm »

Devs, i understand how hard is to spend your free time to this project, seriously, but why did not you tried to do something with town control? This session is killed because of bad concept of TC. I am part of players, who dont have time to stay at city to collect invisible aura. I want and i think i am not alone, some certainity. If i play i.e. Wot, i know that i can join one battle and finish it in 15 minutes max. So i know that i will not be bored for one hour. This kind of certainity i miss in fonline.

 After post wipe stage of each session, i want same or similar mechanism like time windows in one of the previous sessions. Get back home, look at clock and realize that i have possibility to fight some fights in certain place with/against certain players. Fonline community grows up and this should be reflected.
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So long and THANKS for all the fish!
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