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Author Topic: Changelog 28/06/2012  (Read 53558 times)

Re: Changelog 28/06/2012
« Reply #195 on: July 03, 2012, 09:30:12 pm »

TC windows is win, but normal TC with timer is not that bad too, to be honest.
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Re: Changelog 28/06/2012
« Reply #196 on: July 03, 2012, 11:02:10 pm »

TC windows, maybe, but only if its randoms.
Think about spanish, chinese, american, canadians and other dudes...
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Re: Changelog 28/06/2012
« Reply #197 on: July 04, 2012, 04:11:01 am »

If the game was split into 12 hour rt day/night shifts you could have a 1hr tc window every 3 hours and have seperate controllers for day and night. That way you'd be competing people close to your time zone without it just be people taking over when the other faction sleeps. Removing all night restrictions of course(jt,closed stores).
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Re: Changelog 28/06/2012
« Reply #198 on: July 15, 2012, 04:45:14 am »

anyone knows, what happen with the laser crits??now, my crits do 30 50 of damage when i do a crit, and bypass of 60... the damage was nerfed?
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Re: Changelog 28/06/2012
« Reply #199 on: July 15, 2012, 04:56:23 am »

anyone knows, what happen with the laser crits??now, my crits do 30 50 of damage when i do a crit, and bypass of 60... the damage was nerfed?
look at helment crit mods now. all sniper builds are even more useless then before.
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Re: Changelog 28/06/2012
« Reply #200 on: July 15, 2012, 07:53:53 am »

yeah i know, but the helmet crit mod affect only th chance of crit or not?
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Re: Changelog 28/06/2012
« Reply #201 on: July 15, 2012, 07:56:49 am »

yeah i know, but the helmet crit mod affect only th chance of crit or not?
the new update made helmets crit power mod and crit chance mod both better. so thats why snipers are doing shiity. aim for the groin for now. head and eye shots are useless.
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Re: Changelog 28/06/2012
« Reply #202 on: July 15, 2012, 08:47:41 am »

How is finesse doing with fast shot laser crit build..?Any feedback..?
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Re: Changelog 28/06/2012
« Reply #203 on: July 15, 2012, 02:26:11 pm »

anyone knows, what happen with the laser crits??now, my crits do 30 50 of damage when i do a crit, and bypass of 60... the damage was nerfed?
Answer:
...
- Helmet Anti Crit Modifiers doubled.
...
- Adjusted critical hit tables.
Imho now all other pvp builds than big gunners are useless, snipers can be only used to cripple/KO your enemy but they cannot kill anyone. If you need damage (and be sure you do) go for bg. Sad but true.
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Re: Changelog 28/06/2012
« Reply #204 on: July 15, 2012, 02:58:55 pm »

Answer:Imho now all other pvp builds than big gunners are useless, snipers can be only used to cripple/KO your enemy but they cannot kill anyone. If you need damage (and be sure you do) go for bg. Sad but true.

But they can criple and gundrop very easily and 10 seconds KO isn't something you want to receive in combat situation. The reason why big gunners are good is the critburst ability.
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Re: Changelog 28/06/2012
« Reply #205 on: July 15, 2012, 06:55:20 pm »

Answer:Imho now all other pvp builds than big gunners are useless, snipers can be only used to cripple/KO your enemy but they cannot kill anyone. If you need damage (and be sure you do) go for bg. Sad but true.

Groin hits arent so bad. I have made 150 DMG KO hit in groin, most of crit hits are around 100 dmg.
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Re: Changelog 28/06/2012
« Reply #206 on: July 16, 2012, 02:25:15 am »

Interesting things are going on with snipers, not just raw critical chance, Solar didn't mention any other changes, or i was just sloppy reading his posts, need tests.

anyone knows, what happen with the laser crits??now, my crits do 30 50 of damage when i do a crit, and bypass of 60... the damage was nerfed?
Anyway, in building the next bit of the spreadsheet, to test bursts and their criticals, I learnt that I had applied the critical damage modifier in error (its applied before DT, not after). So slight amendments to the single shot damages:

This change is involved in this update, explains the bad damage.

Example, lazer rifle does 20 damage, it was (dmgmulti with crit, example) 3x20-8(MAmk2 DT)=52
Now it's 20-8(3x)=36

Not actual correct damage formula, just something to show the difference between the change. Tesla helmet now is pretty nice, weapon perk penetrate becomes strong and efficient, high DT good against snipers.

oh yes, a lot of testing to do.
« Last Edit: July 16, 2012, 02:34:51 am by T-888 »
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Re: Changelog 28/06/2012
« Reply #207 on: July 16, 2012, 03:24:03 am »

Nice update and thanks for come back old tc system !! thanks ^^

I dont like that factions do an big exploit with actual system of tc (big exploit of part hawks -followers of reese, they arent really hawks - wtf..), I hope that this bug will be end some day.

really thanks! ; )
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Re: Changelog 28/06/2012
« Reply #208 on: July 16, 2012, 08:28:07 am »

Dear Devs, I really appreciate the last update, but it is already time for a new or what do you see, because game is still like before (crit. burst, broken timer and so).

I understand that now you have people which play again this server, but for me the game is as before. Thank you
« Last Edit: July 16, 2012, 08:31:16 am by McBorn »
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Re: Changelog 28/06/2012
« Reply #209 on: July 16, 2012, 09:26:15 am »

Update comes when update is done.
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