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Author Topic: Changelog 28/06/2012  (Read 52735 times)

Re: Changelog 28/06/2012
« Reply #45 on: June 29, 2012, 12:27:30 pm »

after the update I can not connect when I turn on the game such a picture: http://pokazywarka.pl/g1mghq/
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Nice_Boat

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Re: Changelog 28/06/2012
« Reply #46 on: June 29, 2012, 12:30:21 pm »

After all the negative feedback this patch is more or less a slap to the face for the PvP players. I mean hell, the fixes Manero writes about could be done by a trained monkey in about a week, and that includes training time ::) And don't even get me started on balance changes, shit like the removal of AC cap or SD buff is like adding insult to injury. I agree with falloutdude, this is not going to bring people back, it might actually drive a few away. Anyway, this one little thingie really cracked me up:
Quote
Increased damage and clip size for XL70E3
Quote
clip
IT'S A MAGAZINE, GARAND AND K98K HAVE CLIPS.
« Last Edit: June 29, 2012, 02:07:11 pm by Nice_Boat »
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jacky.

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Re: Changelog 28/06/2012
« Reply #47 on: June 29, 2012, 01:02:18 pm »

223 pistol with sd - 250+ damage in 30hex range. Good job. Needler was fine laser pistol too but grenades are op. Now sg is op and grenades are op. Good job. 14mm bypass -50% + -50% resistance...wtf this is what you call balance? Sd spamming 4ever
« Last Edit: June 29, 2012, 06:35:02 pm by jacky. »
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Re: Changelog 28/06/2012
« Reply #48 on: June 29, 2012, 01:32:17 pm »


You forgot to fast relog limit, am I right? It is the biggest problem for pvp and the reason why most people stopped playing.

« Last Edit: June 29, 2012, 05:54:57 pm by Graf »
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JovankaB

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Re: Changelog 28/06/2012
« Reply #49 on: June 29, 2012, 02:03:56 pm »

It's not a slap to anyone. Devs just work on things that are interesting for them.
It would be stupid to work on something for free if it's not interesting, fun or
motivating in any other way. I doubt constant bitching on forum is motivating.

You don't know what you ask for, if you want someone to work for you for
a week straight without any positive incentive. I remember some players
were taken 2 years ago to do some simple but boring job (fixboy recipes)
and they were tired after one hour. Remember for devs it's a HOBBY just
like for players playing the game, and nobody here owes you anything.

at the end of the day, the game is our hobby and not our job, a lot of the time some feature that gets one or more of us interested in it can jump to the head of the queue.
« Last Edit: June 29, 2012, 02:14:15 pm by JovankaB »
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Re: Changelog 28/06/2012
« Reply #50 on: June 29, 2012, 02:11:59 pm »

Yea, of course, whatever.

But remember, basic things that people crave, which had already been created in the past, so it is not something unrealistic (it existed already!).
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Nice_Boat

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Re: Changelog 28/06/2012
« Reply #51 on: June 29, 2012, 02:16:10 pm »

It's not a slap to anyone. Devs just work on things that are interesting for them.
It would be stupid to work on something for free if it's not interesting, fun or
motivating in any other way. I doubt constant bitching on forum is motivating.

You don't know what you ask for, if you want someone to work for you for
a week straight without any positive incentive. Remember it's a HOBBY and
nobody here owes you anything.

That's a bullshit approach and you know it. At the end of the day it's just a game competing with other games whether it's free or not. The players are not here to give the devs personal counseling or help them with their motivational problems, they're here to have fun. With the amount of things the 2238 team managed to mess up and their awful attitude they should be glad they're receiving any feedback at all, even if it's negative. And yeah, it is their game so they're absolutely free to kill it or take a dump on their playerbase - but expecting praise for doing just that is beyond ridiculous. In the end it's not the nay-sayers who are full of false entitlement because we just voice our opinion and quit when we've had enough. On the other hand, you (meaning the devs, the GMs and the rest of the bunch) are the very definition of false entitlement because you're expecting praise for a crappy product only because it's hurr-free-durr.
« Last Edit: June 29, 2012, 02:20:33 pm by Nice_Boat »
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Ganado

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Re: Changelog 28/06/2012
« Reply #52 on: June 29, 2012, 02:17:27 pm »

IT'S A MAGAZINE, GARAND AND K98K HAVE CLIPS.
Ahah, yes you're right. I remember some old games from the 90s always referring to it as a clip.

PS: Devs, I remember some plan for blueprints to be added to caves, yes? I hope that is still planned... there needs to be more options for blueprints. And... Improved Flamer BP pl0x.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 28/06/2012
« Reply #53 on: June 29, 2012, 06:42:44 pm »

- Removed cap for Armor Class.

Did you really think about this?
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Re: Changelog 28/06/2012
« Reply #54 on: June 29, 2012, 06:45:03 pm »

Everything was thought about.

Quote
<lexx> the patch content was done over the past months since the last update. so if there is something inside that you find shit or whatever unfitting, it probably was done 5 months ago.
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Re: Changelog 28/06/2012
« Reply #55 on: June 29, 2012, 08:04:47 pm »

I still dont see any TC, crits and deteration changes.

See u soon.
Hope there will be any changelogs in next year.
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Xisingr Will

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Re: Changelog 28/06/2012
« Reply #56 on: June 29, 2012, 08:12:19 pm »

That's a bullshit approach and you know it. At the end of the day it's just a game competing with other games whether it's free or not. The players are not here to give the devs personal counseling or help them with their motivational problems, they're here to have fun. With the amount of things the 2238 team managed to mess up and their awful attitude they should be glad they're receiving any feedback at all, even if it's negative. And yeah, it is their game so they're absolutely free to kill it or take a dump on their playerbase - but expecting praise for doing just that is beyond ridiculous. In the end it's not the nay-sayers who are full of false entitlement because we just voice our opinion and quit when we've had enough. On the other hand, you (meaning the devs, the GMs and the rest of the bunch) are the very definition of false entitlement because you're expecting praise for a crappy product only because it's hurr-free-durr.
One thing.....Shut the fuck up and just play the damn game......no one cares about your petty whining of how bad the game is bla bla bla so just play the damn game and be quiet.
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I am a Medic NonCombat Carebear APK Gorgon, get over it.
Re: Changelog 28/06/2012
« Reply #57 on: June 29, 2012, 08:15:22 pm »

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John.Metzger

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Re: Changelog 28/06/2012
« Reply #58 on: June 29, 2012, 08:37:48 pm »

..
See u soon.
Hope there will be any changelogs in next year.

you don't give up the hope and intend to come back, thats nice.  ;)
i have also time to "wait" a year or even ten.
and still enjoy playing a constantly developing, unfinished gamemod, for sure.
thanks for your attention to development and testing status
« Last Edit: June 29, 2012, 08:39:35 pm by John.Metzger »
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Reconite

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Re: Changelog 28/06/2012
« Reply #59 on: June 29, 2012, 08:50:06 pm »

Aaaaand, the game is still dead.

For there to be any return to the populated days of 2238, your main priority should be to fix town control. This means removing fucking Mercs/Militia (because having 20 AI-controlled NPCs with lightning fast reaction times and the best weapons and stats in the game all pile on a player after he alerts the horde is not fun, it's all well and good if it's a player because it relies on his own reaction times and not an aimbot who can shoot you the nanosecond you appear into LoS with only 1 hex before you disappear behind a building again) and bringing back something closer to the old "time window" system. The way it is now is and always has been just blatantly broken, especially with that TC points shit.

Listen to my-, no, listen to all our advice, Manero's especially because what he wrote is almost exactly what the game needs right now, as well as maybe another wipe along with more changes, such as making random special encounters not refined to certain zones but spread over the whole world map (who the fuck thought this was a good idea in the first place, it's just like you WANTED people to be constantly farming them for Gauss Pistols, the best sniper weapon currently available in the game, in an area where no one would find it unless they had prior knowledge because it's off the routes between towns), of course you would probably need to make them a bit rarer in this case.

Silent Death needs to have functionality removed from grenades so one guy can't melt a group of 4 people who have just entered a zone in one sneak critical. This is an even worse problem than sneak bursting was, because it has the exact same end scene of a player dead in one hit, but this time it's multiple players and you can do it from the grenade's max range, just make it work with Single Shot pistols and you're good, that's all it really needs, with .223 and 14mm it would still be worth using without being overpowered.

Caravans, Patrols, Brotherhood Armor and etc. NEED to be added back in, as much as you may hate people "farming" for items, for whatever fucking reason (it's an MMO, farming is GOING to happen whether you like it or not, in some form or another), your game still severely lacks content so the last thing you should be doing is REMOVING things for players to do. It's the same as BioWare trying to get people to stop farming in The Old Republic, except, for how bad that game is, it probably has more to do in it than 2238. Stop removing stuff so you can add a different way to obtain the items later, you're meant to ADD the different way to obtain stuff and THEN remove the old way. The game is suffering majorly because you have ignored this problem.

You're not supposed to remove grinding from a game with PvP like the way you have done, it ensures that nobody except the highest tier groups will be able to get ANYWHERE in the game due to stunting their ability to obtain items. While people with access to town control lockers get richer by 1000 Drug items and 10000 ammo per day or whatever ridiculous number it was. The last time the game was populated it was still like the same 3-4 groups all vying for control, and that's all it will ever be if you keep this stupid system.

Don't get me wrong, since the last wipe the game has been drastically improved over the old versions, with the new perks system, and the ideas of making areas with Advanced Workbenches and such more PvP orientated, but any reason to play after you cap at 24 is gone, thanks to Solar or whoever is in charge of TC's apparent lack of fucks given about said feature. This update, as has been said, has seemingly come out of nowhere, it's an update for the sake of there being an update, a bunch of unrelated features that have taken several months to implement. If you want this game to survive you have to start listening to the people who actually give a shit about it, otherwise you may as well give up on it because at this point it's stuck on failing life support and is just waiting to die.

P.S. The Pancor Jackhammer Shotguns in general still SUCK MAJOR DICK AND YOU SHOULD FIX THEM. There has been like a bajillion threads on the subject, but Solar's max 16 range baby refuses to change. Going on about how much damage they do doesn't mean shit when you have to run 15 hexes into Minigun range just to use it, and it does worse damage than a Minigun at that range. Maybe you could play cover-shooter if this game had any semblance of a strategical element to it, but alas, it does not. Give them some fucking ammo variants, it's a small step towards making them useful.
« Last Edit: June 29, 2012, 09:13:26 pm by Reconite »
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