fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 21, 2024, 11:05:01 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3] 4 5 ... 15

Author Topic: Changelog 28/06/2012  (Read 52646 times)

Re: Changelog 28/06/2012
« Reply #30 on: June 29, 2012, 01:37:34 am »

Hello, love the game, playing since the start of third season.
I really would like to update and get this, when using updater:

Connecting to the update server...
Can't connect to the update server (176.9.105.171).

In an older thread someone says it may be because update server might be down, is this the case right now?
And how do i put the server info into the updater, ip seems to be right, port number 4040 i dont see..
I tried Foconfig.exe/Fo2238config.exe and the .cfg documents, but nowhere an option to enter update server specs..  ???

I hope to be in the wastes again soon, and am sorry if this is off-topic. I have no searching-talents :P
THX in advance

BLDYMSS
Logged
Re: Changelog 28/06/2012
« Reply #31 on: June 29, 2012, 01:42:47 am »

That changelog looks good. I didnt expect that and +10 to devs. But must agree with one little thingie what manero said. Silent Death and grenades(TM). It was said zilion times that those grenades need nerf.

But i dont complaining, its surprise as hell and i like it  8)
Logged
Avatar: Equality of rights for ghouls!
Re: Changelog 28/06/2012
« Reply #32 on: June 29, 2012, 04:51:05 am »

Thanks to me and Brujah's effort of sacrificing children to the rollback god, the rollbacks have ended.

Indeed we have Will... Indeed we have...
Logged

codave

  • Professional Noob Trainer
  • Offline
Re: Changelog 28/06/2012
« Reply #33 on: June 29, 2012, 04:56:03 am »

Wait, I though server dead, dev's lazy, dev's won't update.  :::pounds chest like caveman:::

So, you guys didn't get everything you want.  Are you at least satisfied that they still intend to work on the game?  Or are you still going to be petulant children because shit isn't getting done at a speed up to par with your expectations?

Good update, looking forward to checking some of this out...

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Changelog 28/06/2012
« Reply #34 on: June 29, 2012, 05:32:58 am »

I'm not one to endlessly post, but They have reintroduced ncr army and bos initiate patrols.  I like :)
GJ devs, I won't ever donate a dime, but still GJ.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Changelog 28/06/2012
« Reply #35 on: June 29, 2012, 05:54:32 am »

Hey I like this. It's better than I expected.
Looks like the rework with criticals reworked whole fights. They seem to last longer. Or is it just me?

I didn't read any of the comments on this topic before me so I can't tell what people are complaining about..

But obviously TC isn't fixed yet so still waiting for that.

But... HQ FIBERS AND HQ CHEM COMPONENT WHERE ARE YOU?
And I think crafting overall needs a rework and boost. Not worth to craft anything these days...

And Solar (I think) promised us jukeboxes in bars!

Still haven't tested the field of view thing but I think it should be for everyone and not that you have to go create key binds and change config yourself (assuming that it's cool)
Logged

Stration

  • Get off my lawn.
  • Offline
Re: Changelog 28/06/2012
« Reply #36 on: June 29, 2012, 08:02:00 am »

Logged

Cyber Jesus

  • I piss excellence
  • Offline
Re: Changelog 28/06/2012
« Reply #37 on: June 29, 2012, 08:23:10 am »

Good job and I tought you were all dead :(
« Last Edit: June 29, 2012, 11:11:33 am by Cyber Jesus »
Logged

jacky.

  • Guest
Re: Changelog 28/06/2012
« Reply #38 on: June 29, 2012, 10:47:22 am »

Please no sd and tc update. No armor durability update, no new bps, i agree with manero. It wont bring people back. I wont come back for those low rating changes.
« Last Edit: June 29, 2012, 11:20:22 am by jacky. »
Logged

manero

  • FO:Reloaded
  • Offline
Re: Changelog 28/06/2012
« Reply #39 on: June 29, 2012, 11:34:04 am »

This is how CHANGELOG should looks like:

- SD removed or SD works only with single shot attacks.
- TC changed(TC info, 15 minutes timer, militia&mercs removed from TC system)
- Brotherhood armor/helmet craftable/obtainable
- Armor deterioration system changed
- Crits for bursts changed
- Missing blueprints and materials added
- Missing caravans added

It's essential if you want players back. Is it so hard?
« Last Edit: June 29, 2012, 11:36:03 am by manero »
Logged

JovankaB

  • Guest
Re: Changelog 28/06/2012
« Reply #40 on: June 29, 2012, 11:35:15 am »

- Brotherhood armor/helmet craftable/obtainable

Nice try :P
Logged

manero

  • FO:Reloaded
  • Offline
Re: Changelog 28/06/2012
« Reply #41 on: June 29, 2012, 11:37:17 am »

Nice try :P

Avanger/Gatling damage was boosted, brotherhood armors were removed. I don't see sense. Both are used in Hinkley and i don't see any problems there. Avanger/Gatling is powerfull, BA is very good. Good balance. Outside of Hinkley there is no weapon/armor balance. But you are Jovanka...
« Last Edit: June 29, 2012, 11:42:19 am by manero »
Logged

JovankaB

  • Guest
Re: Changelog 28/06/2012
« Reply #42 on: June 29, 2012, 11:43:55 am »

Sorry, for some reason I read Brotherhood armor and I thought you mean PA :P
I thought there was some plan to make BA obtainable, too lazy to search devs posts on forum.
« Last Edit: June 29, 2012, 11:47:07 am by JovankaB »
Logged
Re: Changelog 28/06/2012
« Reply #43 on: June 29, 2012, 11:52:40 am »

Sorry, for some reason I read Brotherhood armor and I thought you mean PA :P
I thought there was some plan to make BA obtainable, too lazy to search devs posts on forum.

That was Solars plan to make BA a rare item, obtainable by npc faction quests, limited in some way. Same thought was for avenger miniguns that are obtainable from Enclave patrols, only that didn't work out so good. What a waste of time ...

for topic itself

Quote
<lexx> the patch content was done over the past months since the last update. so if there is something inside that you find shit or whatever unfitting, it probably was done 5 months ago.

Update for just the sake of update ... don't care if the changes are necessary or what is done, just update. ;D cracks me up
« Last Edit: June 29, 2012, 12:15:38 pm by T-888 »
Logged
Re: Changelog 28/06/2012
« Reply #44 on: June 29, 2012, 12:22:42 pm »

This is how CHANGELOG should looks like:

- SD removed or SD works only with single shot attacks.
- TC changed(TC info, 15 minutes timer, militia&mercs removed from TC system)
- Brotherhood armor/helmet craftable/obtainable
- Armor deterioration system changed
- Crits for bursts changed
- Missing blueprints and materials added
- Missing caravans added

It's essential if you want players back. Is it so hard?
Sounds good to me, best of all, it doesn't even conflict or interrupt with normal players/roleplayers/ncr idlers actions.
Logged
Keep your head down, your eyes open and your mouth shut.
Pages: 1 2 [3] 4 5 ... 15
 

Page created in 0.15 seconds with 28 queries.