making fonline more playerfriendly? Like i said 5 months ago when the game was more alive: disable full drop on death- let people have at least a descent % chance to keep 1st weapon and armor.(unless they attacked someone)
Old players will now flame me with: blah blah blah now player will have xxx weapons they don't use since they can use 1 gun for like a week if they play wisely.
My answer: ammount of weapons is the same, it's just with current gameplay all lost weapons usually go to dominating faction guild stashes to be never used again.
solution to both: make weapons unrepairable after some time(even with 300% repair) so eventually people will change their weapon once in a while due to weapon breaks, not everyday due to being ganked for no reason.(yes, it's far less frustrating)
I am aware that many people like Fonline the way it is. Open pvp with full drop and sht, but lets face it. This game is far away from giving fun to most players, especially new ones, leaving fonline with a CLOSED PLAYER COMMUNITY(join big faction or die)
This game has to become less frustrating and time consuming, but more fun and playerfriendly. I came back after nearly half year to see how fonline changed(since it was PvP, PvP, Die, Craft, Craft, Pvp, Die, Pvp, Pvp, Craft) but it didn't changed at all really.. If there are ANY roleplayers left in the 2238- please correct me :/