Most entertaining thing on fonline is PvP. And i hope that this will continue. Maybe you dont realize it, but most of fonline players stay here because of PvP. If you want to join PvP, you need good equipment. The price in caps is cca 50k for one sniper, cca 100k caps for biggunner. All this stuff you can loose in 10 seconds of fight. So you need more stuff if you want to join all day at least one PvP. In one day, there are cca 4-5 big fights so if you want to join them, you need to store your crafted, traded, looted items.
I cant imagine, how we will repair all of ours 50 combat armors stored in our base. I dont count another guns..
To join PvP you need a spear. Price of CA is 2 hours and 18 minutes. Price of Sniper Rifle is 58 minutes. Avenger Minigun is 2 hours.
You say there are 4-5 battles a day. Let's say you die once every battle. That means for a 5-person gang you need 20-25 CA and Miniguns a
day.
But fine. I see you people will object to losing items even if it would take a whole year to make items go poof.
Deleting unused bases is even simpler for developers, I'm sure.
It is actually not true. I play lonely char and i got massive storage in my tent, simply by lockpicking abandoned car(avan)s across wasteland. In whole life of this char, i gathered resources only 2 or 3 times, everything else was crafted from founded materials or already crafted by some kind person, and put it in caravan later. I don't want to even mention about thieves, which can collect stuff in no time (like this one ).
This is actually not true. I play a loner character and I have just a handful of items in my tent. By simply crafting weapons
when needed I avoided the trouble of having tons of crap lying everywhere. In the whole life of my character I have gathered all my resources myself. Thieves are not as useful now with Reputation implemented in game.
Items deleting (or changing its attributes) is good for food type items, for example. Fruits should poison you if you leave it for long time (especially on ground ). But your suggestion hits mostly loners and crafters, and lowers "fun" of playing when/if we end beta stage, and world wipe should not happen so often as now. Not everyone have time to play every day; when i "waste" X hours for crafting hi-tech stuff for smashing Enclave, i want it to be in same condition when i log in after two weeks cos of any reason.
My suggestion hits only people who
hoarde items. If it was 1% per 24 hours, then a loner or crafter would need to take a break from playing for 2 weeks in order for his 0% stuff to be 14% deteriorated. Your logic is flawed anyway, because tents disappear after X time (was 7 days, now it's longer I heard). So a person who has spent 5 hours looking for 10 brahmin to kill and get a tent (because he is a new player and doesn't know where to look), spent another 10 hours crafting plenty of guns for later, then takes a break from the game because of something, and his tent is gone!
With my initial 6-hours-per-1% suggestion they would be back to find everything in place, but at 40% deterioration. With 1%-per-day, they would find them at 10%.
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This suggestion was to help the server by making people want to use items more often.
If unused items broke, why keep them stored away? (Special found rare items could be excluded)
This would affect the mentality of people not to be afraid of using valuable items, and make less crap stashed inside bases.
I'm also doing my best to keep this civil, so GTFO with small additional personal comments like, "your ideas are stupid," and, "go away to join the other retards somewhere else."