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Hub RPG - canceled

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MRtrader:

--- Quote from: JovankaB on June 06, 2012, 11:14:15 pm ---It's not like devs aren't available at all, although for players it may seem a bit like that.
The script and dialogs for letting people in wouldn't require much of their attention,
I can make it all by myself and I still have plenty of time to test it with SDK and harass
them to put it on 2238 :P Without blocking 1-4 level chars it would be constant trollfest.
Idea with double Hub and opting-in is probably the best, so I hope devs would agree.
But it's not important in the moment, because project is still in relatively early concept.

--- End quote ---
great to hear it's not to much work so it got a real good chance of actually gettinf implemented

steve s.:

--- Quote from: JovankaB on May 30, 2012, 08:21:10 pm ---In the project I would like to put ghouls in town and they would have equal rights. I don't
know why there is no ghouls in Hub in 2238. Fallout canon ending says "With your assistance,
Old Harold brings the ghoul population of the Hub into equality with the humans. The two
sides work together, and the Hub prospers.". Considering their longevity they might quite
influential citizens. Maybe that's why they aren't visible :P

I don't like idea of Supermutants wandering around there though.

--- End quote ---
I think that you could go somewhere with this. some people just won't be happy about the fact that mutants have rights. how about there be political partys that we can join, each with their own values and positions on certain matters, mutant rights being just one topic. I have roleplayed as a gentleman ghoul character before and I found that there were a good many people who would discriminate against me just because of my appearance. maybe we could register as members of these different political partys and all the citizens of the hub could vote on certain things, like super mutants being alowed into town, and shop owners being aloud to discriminate against mutants, maybe whether or not to legalize certain items like some drugs? what we can vote on would be ultimately be decided by the hub's central council (the GMs).

 This could work alongside the police vs criminal aspect because when something is illegal it creates a demand for smugglers. these smugglers could have to hide contraband in certain places to get it to certain people. people who find a stash could report it to the deputies, blackmail someone for an item or a job if they figure out who the smuggler is or who it was being delivered too, or take it for themselves accepting the risks of being caught. If they guess and try to blackmail the wrong person they just alerted them that they have contraband and the wrongly accused could turn them in. deputies could use the steal ability to search suspicious peoples inventory for contraband. unfortunately something may need to be changed so deputies could use the steal option and not become unprotected. you could always just use that as a reason for deputies not searching every random person. smuggling could also add another dimension to the dirty cop idea where the deputy could keep the contraband for himself rather than turning it in to the police chief. getting caught as a dirty cop could get you fired and arrested for possession. a choice has a consequence, but you always have a choice.

also as a ghoul who is often kicked around and has been around for a long time, your words give me hope of being an influential figure. : ) I am looking forward to this.

BenKain:
I wanted to say, while I have quit for the time being, I'll be back in force when (or if) this is implemented. I would absolutely love to see a Gorgon Enterprises office facility in the Hub, and will defiantly work towards it by any means.   

It is kinda weird to see people asking after me though *_*

JovankaB:

--- Quote from: BenKain on June 18, 2012, 01:01:32 am ---I wanted to say, while I have quit for the time being, I'll be back in force when (or if) this is implemented.
--- End quote ---

Good to know Ben!  :)

Who Killed Bambi:
i suggest to add for that second hub own money value - money like in fo2, which can be obtained in flc for bottle caps or gold nugget

 :D :)

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